Revision: 33707
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33707
Author:   dfelinto
Date:     2010-12-16 11:25:41 +0100 (Thu, 16 Dec 2010)

Log Message:
-----------
Patch:[#25163] BGE support for Blender Font objects - unicode support
Problem/Bug:
------------
There were no way to have proper unicode characters (e.g. Japanese) in Blender 
Game Engine. Now we can :)
You can see a sample here: 
http://blog.mikepan.com/multi-language-support-in-blender/

Functionality Explanation:
--------------------------
This patch converts the Blender Font Objects to a new BGE type: KX_FontObject
This object inherits KX_GameObject.cpp and has the following properties:
- text (the text of the object)
- size (taken from the Blender object, usually is 1.0)
- resolution (1.0 by default, maybe not really needed, but at least for 
debugging/the time being it's nice to have) 

The way we deal with linked objects is different than Blender. In Blender the 
text and size are a property of the Text databock. Therefore linked objects 
necessarily share the same text (and size, although the size of the object 
datablock affects that too). In BGE they are stored and accessed per object. 
Without that it would be problematic to have addObject adding texts that don't 
share the same data.

Known problems/limitations/ToDo:
--------------------------------
1) support for packed font and the <builtin>
2) figure why some fonts are displayed in a different size in 3DView/BGE (BLF)
3) investigate some glitches I see some times
4) support for multiline
5) support for more Blender Font Object options (text aligment, text boxes, ...)

[1] Diego (bdiego) evantually will help on that. For the time being we are 
using the "default" (ui) font to replace the <builtin>.
[2] but not all of them. I need to cross check who is calculating the size/dpi 
in/correctly - Blender or BLF. (e.g. fonts that work well - MS Gothic)
[3] I think this may be related to the resolution we are drawing the font
[4] It can't/will not be handled inside BFL. So the way I see it is to 
implement a mini text library/api that works as a middlelayer between the 
drawing step and BLF. 
    So instead of:
      BLF_draw(fontid, (char *)text, strlen(text));
    We would do:
      MAGIC_ROUTINE_IM_NOT_BLF_draw(fontir, (char *)text, styleflag, width, 
height);
[5] don't hold your breath ... but if someone wants to have fun in the holidays 
the (4) and (5) are part of the same problem.

Code Explanation:
-----------------
The patch should be simple to read. They are three may parts:
1) BL_BlenderDataConversion.cpp:: converts the OB_FONT object into a 
KX_FontObject.cpp and store it in the KX_Scene->m_fonts
2) KetsjiEngine.cpp::RenderFonts:: loop through the texts and call their 
internal drawing routine.
3) KX_FontObject.cpp::
  a) constructor: load the font of the object, and store other values.
  b) DrawText: calculate the aspect for the given size (sounds hacky but this 
is how blf works) and call the render routine in RenderTools
4) KX_BlenderGL.cpp (called from rendertools) ::BL_print_game_line:: Draws the 
text. Using the BLF API

*) In order to handle visibility of the object added with AddObject I'm adding 
to the m_scene.m_fonts list only the Fonts in a visible layer - unlike Cameras 
and Lamps where all the objects are added.

Acknowledgements:
----------------
Thanks Benoit for the review and adjustment suggestions.
Thanks Diego for the BFL expertise, patches and support (Latin community ftw)
Thanks my boss for letting me do part of this patch during work time. Good 
thing we are starting a project in a partnership with a Japanese Foundation and 
eventual will need unicode in BGE :) for more details on that - 
www.nereusprogram.org - let's call it the main sponsor of this "bug feature" ;)

Modified Paths:
--------------
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    trunk/blender/source/gameengine/GamePlayer/common/CMakeLists.txt
    trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h
    trunk/blender/source/gameengine/GamePlayer/common/Makefile
    trunk/blender/source/gameengine/GamePlayer/common/SConscript
    trunk/blender/source/gameengine/Ketsji/CMakeLists.txt
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
    trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
    trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.h
    trunk/blender/source/gameengine/Ketsji/Makefile
    trunk/blender/source/gameengine/Ketsji/SConscript
    trunk/blender/source/gameengine/Rasterizer/RAS_IRenderTools.h

Added Paths:
-----------
    trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_FontObject.h

Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp    
2010-12-16 10:18:32 UTC (rev 33706)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp    
2010-12-16 10:25:41 UTC (rev 33707)
@@ -123,6 +123,32 @@
        }
 }
 
+/* Print 3D text */
+void BL_print_game_line(int fontid, const char* text, int size, int dpi, 
float* color, double* mat, float aspect)
+{
+       /* gl prepping */
+       DisableForText();
+
+       /* the actual drawing */
+       glColor4fv(color);
+
+       /* multiply the text matrix by the object matrix */
+       BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT);
+       BLF_matrix(fontid, mat);
+
+       /* aspect is the inverse scale that allows you to increase */
+       /* your resolution without sizing the final text size      */
+       /* the bigger the size, the smaller the aspect             */
+       BLF_aspect(fontid, aspect, aspect, aspect);
+
+       BLF_size(fontid, size, dpi);
+       BLF_position(fontid, 0, 0, 0);
+       BLF_draw(fontid, (char *)text, strlen(text));
+
+       BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
+       glEnable(GL_DEPTH_TEST);
+}
+
 void BL_print_gamedebug_line(const char* text, int xco, int yco, int width, 
int height)
 {      
        /* gl prepping */

Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h      
2010-12-16 10:18:32 UTC (rev 33706)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h      
2010-12-16 10:25:41 UTC (rev 33707)
@@ -47,6 +47,7 @@
 void   BL_NormalMouse(struct wmWindow *win);
 void   BL_WaitMouse(struct wmWindow *win);
 
+void BL_print_game_line(int fontid, const char* text, int size, int dpi, 
float* color, double* mat, float aspect);
 void BL_print_gamedebug_line(const char* text, int xco, int yco, int width, 
int height);
 void BL_print_gamedebug_line_padded(const char* text, int xco, int yco, int 
width, int height);
 

Modified: 
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp   
2010-12-16 10:18:32 UTC (rev 33706)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp   
2010-12-16 10:25:41 UTC (rev 33707)
@@ -275,8 +275,17 @@
                }
        }
 }
+void KX_BlenderRenderTools::RenderText3D(int fontid,
+                                                                               
 const char* text,
+                                                                               
 int size,
+                                                                               
 int dpi,
+                                                                               
 float* color,
+                                                                               
 double* mat,
+                                                                               
 float aspect)
+{
+       BL_print_game_line(fontid, text, size, dpi, color, mat, aspect);
+}
 
-
 void KX_BlenderRenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
                                                                                
 const char* text,
                                                                                
 int xco,

Modified: 
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h     
2010-12-16 10:18:32 UTC (rev 33706)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h     
2010-12-16 10:25:41 UTC (rev 33707)
@@ -69,8 +69,16 @@
        void                            DisableOpenGLLights();
        void                            ProcessLighting(RAS_IRasterizer *rasty, 
bool uselights, const MT_Transform& viewmat);
 
-       void                        RenderText2D(RAS_TEXT_RENDER_MODE mode,
+       void                            RenderText3D(int fontid,
                                                                         const 
char* text,
+                                                                        int 
size,
+                                                                        int 
dpi,
+                                                                        float* 
color,
+                                                                        
double* mat,
+                                                                        float 
aspect);
+
+       void            RenderText2D(RAS_TEXT_RENDER_MODE mode,
+                                                                        const 
char* text,
                                                                         int 
xco,
                                                                         int 
yco,
                                                                         int 
width,

Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp      
2010-12-16 10:18:32 UTC (rev 33706)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp      
2010-12-16 10:25:41 UTC (rev 33707)
@@ -64,6 +64,7 @@
 #include "KX_Light.h"
 #include "KX_Camera.h"
 #include "KX_EmptyObject.h"
+#include "KX_FontObject.h"
 #include "MT_Point3.h"
 #include "MT_Transform.h"
 #include "MT_MinMax.h"
@@ -1266,10 +1267,13 @@
                        break;
                case OB_CURVE:
                case OB_SURF:
-               case OB_FONT:
                        center[0]= center[1]= center[2]= 0.0;
                        size[0]  = size[1]=size[2]=0.0;
                        break;
+               case OB_FONT:
+                       center[0]= center[1]= center[2]= 0.0;
+                       size[0]  = size[1]=size[2]=1.0;
+                       break;
                case OB_MBALL:
                        bb= ob->bb;
                        break;
@@ -1801,7 +1805,19 @@
                // set transformation
                break;
        }
+
+       case OB_FONT:
+       {
+               /* font objects have no bounding box */
+               gameobj = new KX_FontObject(kxscene,KX_Scene::m_callbacks, 
rendertools, ob);
+
+               /* add to the list only the visible fonts */
+               if((ob->lay & kxscene->GetBlenderScene()->lay) != 0)
+                       kxscene->AddFont(static_cast<KX_FontObject*>(gameobj));
+               break;
        }
+
+       }
        if (gameobj) 
        {
                gameobj->SetLayer(ob->lay);
@@ -2703,4 +2719,4 @@
        MT_Scalar distance = (activecam)? activecam->GetCameraFar() - 
activecam->GetCameraNear(): 100.0f;
        RAS_BucketManager *bucketmanager = kxscene->GetBucketManager();
        bucketmanager->OptimizeBuckets(distance);
-}
+}
\ No newline at end of file

Modified: trunk/blender/source/gameengine/GamePlayer/common/CMakeLists.txt
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/CMakeLists.txt    
2010-12-16 10:18:32 UTC (rev 33706)
+++ trunk/blender/source/gameengine/GamePlayer/common/CMakeLists.txt    
2010-12-16 10:25:41 UTC (rev 33707)
@@ -37,6 +37,7 @@
        ../../../../source/blender/imbuf
        ../../../../source/gameengine/Ketsji
        ../../../../source/blender/blenlib
+       ../../../../source/blender/blenfont
        ../../../../source/blender/blenkernel
        ../../../../source/blender
        ../../../../source/blender/makesdna

Modified: trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp       
2010-12-16 10:18:32 UTC (rev 33706)
+++ trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp       
2010-12-16 10:25:41 UTC (rev 33707)
@@ -53,7 +53,11 @@
 
 #include "GPC_RenderTools.h"
 
+extern "C" {
+#include "BLF_api.h"
+}
 
+
 unsigned int GPC_RenderTools::m_numgllights;
 
 GPC_RenderTools::GPC_RenderTools()
@@ -276,7 +280,36 @@
        }
 }
 
+void GPC_RenderTools::RenderText3D(    int fontid,
+                                                                       const 
char* text,
+                                                                       int 
size,
+                                                                       int dpi,
+                                                                       float* 
color,
+                                                                       double* 
mat,
+                                                                       float 
aspect)
+{
+       /* the actual drawing */
+       glColor3fv(color);
+ 
+       /* multiply the text matrix by the object matrix */
+       BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT);
+       BLF_matrix(fontid, mat);
 
+       /* aspect is the inverse scale that allows you to increase */
+       /* your resolution without sizing the final text size */
+       /* the bigger the size, the smaller the aspect  */
+       BLF_aspect(fontid, aspect, aspect, aspect);
+
+       BLF_size(fontid, size, dpi);
+       BLF_position(fontid, 0, 0, 0);
+       BLF_draw(fontid, (char *)text, strlen(text));
+
+       BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
+       glEnable(GL_DEPTH_TEST);
+}
+
+
+
 void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
                                                                                
 const char* text,
                                                                                
 int xco,

Modified: trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h 
2010-12-16 10:18:32 UTC (rev 33706)
+++ trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h 
2010-12-16 10:25:41 UTC (rev 33707)
@@ -68,6 +68,13 @@
        void                            DisableOpenGLLights();
        void                            ProcessLighting(RAS_IRasterizer *rasty, 
bool uselights, const MT_Transform& viewmat);
 
+       void                            RenderText3D(int fontid,
+                                                                        const 
char* text,
+                                                                        int 
size,
+                                                                        int 
dpi,
+                                                                        float* 
color,
+                                                                        
double* mat,
+                                                                        float 
aspect);
        /* @attention mode is ignored here */
        void                        RenderText2D(RAS_TEXT_RENDER_MODE mode,
                                                                         const 
char* text,

Modified: trunk/blender/source/gameengine/GamePlayer/common/Makefile
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/Makefile  2010-12-16 
10:18:32 UTC (rev 33706)
+++ trunk/blender/source/gameengine/GamePlayer/common/Makefile  2010-12-16 
10:25:41 UTC (rev 33707)
@@ -41,6 +41,7 @@
 CPPFLAGS += -I../../../blender/blenkernel
 CPPFLAGS += -I../../../blender/blenloader
 CPPFLAGS += -I../../../blender/blenlib
+CPPFLAGS += -I../../../blender/blenfont
 CPPFLAGS += -I../../../blender/imbuf
 CPPFLAGS += -I../../../blender/makesdna
 CPPFLAGS += -I../../../blender/gpu

Modified: trunk/blender/source/gameengine/GamePlayer/common/SConscript
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/SConscript        
2010-12-16 10:18:32 UTC (rev 33706)
+++ trunk/blender/source/gameengine/GamePlayer/common/SConscript        
2010-12-16 10:25:41 UTC (rev 33707)
@@ -26,6 +26,7 @@
         '#source/blender/imbuf',
         '#source/gameengine/Ketsji',
         '#source/blender/blenlib',
+        '#source/blender/blenfont',
         '#source/blender/blenkernel',
         '#source/blender',
         '#source/blender/include',

Modified: trunk/blender/source/gameengine/Ketsji/CMakeLists.txt
===================================================================
--- trunk/blender/source/gameengine/Ketsji/CMakeLists.txt       2010-12-16 
10:18:32 UTC (rev 33706)
+++ trunk/blender/source/gameengine/Ketsji/CMakeLists.txt       2010-12-16 
10:25:41 UTC (rev 33707)
@@ -35,6 +35,7 @@
        ../../../intern/moto/include
        ../../../source/gameengine/Ketsji 
        ../../../source/blender/blenlib
+       ../../../source/blender/blenfont
        ../../../source/blender/blenkernel
        ../../../source/blender/python
        ../../../source/blender/python/generic
@@ -70,6 +71,7 @@
        KX_ConvertPhysicsObjects.cpp
        KX_Dome.cpp
        KX_EmptyObject.cpp
+       KX_FontObject.cpp
        KX_GameActuator.cpp
        KX_GameObject.cpp
        KX_IPO_SGController.cpp
@@ -135,6 +137,7 @@
        KX_ConvertPhysicsObject.h
        KX_Dome.h
        KX_EmptyObject.h
+       KX_FontObject.h
        KX_GameActuator.h
        KX_GameObject.h
        KX_IInterpolator.h

Added: trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp

@@ Diff output truncated at 10240 characters. @@

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to