Revision: 34793
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34793
Author: campbellbarton
Date: 2011-02-12 10:18:21 +0000 (Sat, 12 Feb 2011)
Log Message:
-----------
access past array bounds in layerInterp_mdisps, also make some vars const.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_multires.h
trunk/blender/source/blender/blenkernel/intern/customdata.c
trunk/blender/source/blender/blenkernel/intern/multires.c
Modified: trunk/blender/source/blender/blenkernel/BKE_multires.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_multires.h 2011-02-12
09:58:28 UTC (rev 34792)
+++ trunk/blender/source/blender/blenkernel/BKE_multires.h 2011-02-12
10:18:21 UTC (rev 34793)
@@ -84,12 +84,12 @@
void multires_topology_changed(struct Scene *scene, struct Object *ob);
/**** interpolation stuff ****/
-void old_mdisps_bilinear(float out[3], float (*disps)[3], int st, float u,
float v);
-void mdisp_rot_crn_to_face(int S, int corners, int face_side, float x, float
y, float *u, float *v);
-int mdisp_rot_face_to_crn(int corners, int face_side, float u, float v, float
*x, float *y);
-void mdisp_apply_weight(int S, int corners, int x, int y, int face_side, float
crn_weight[4][2], float *u_r, float *v_r);
-void mdisp_flip_disp(int S, int corners, float axis_x[2], float axis_y[2],
float disp[3]);
+void old_mdisps_bilinear(float out[3], float (*disps)[3], const int st, float
u, float v);
+void mdisp_rot_crn_to_face(const int S, const int corners, const int
face_side, const float x, const float y, float *u, float *v);
+int mdisp_rot_face_to_crn(const int corners, const int face_side, const float
u, const float v, float *x, float *y);
+void mdisp_apply_weight(const int S, const int corners, int x, int y, const
int face_side, float crn_weight[4][2], float *u_r, float *v_r);
+void mdisp_flip_disp(const int S, const int corners, const float axis_x[2],
const float axis_y[2], float disp[3]);
void mdisp_join_tris(struct MDisps *dst, struct MDisps *tri1, struct MDisps
*tri2);
-#endif
+#endif // BKE_MULTIRES_H
Modified: trunk/blender/source/blender/blenkernel/intern/customdata.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/customdata.c 2011-02-12
09:58:28 UTC (rev 34792)
+++ trunk/blender/source/blender/blenkernel/intern/customdata.c 2011-02-12
10:18:21 UTC (rev 34793)
@@ -524,8 +524,8 @@
mdisp_apply_weight(S, dst_corners, side-1, 0, st, crn_weight,
&axis_x[0], &axis_x[1]);
mdisp_apply_weight(S, dst_corners, 0, side-1, st, crn_weight,
&axis_y[0], &axis_y[1]);
- sub_v3_v3(axis_x, base);
- sub_v3_v3(axis_y, base);
+ sub_v2_v2(axis_x, base);
+ sub_v2_v2(axis_y, base);
normalize_v2(axis_x);
normalize_v2(axis_y);
Modified: trunk/blender/source/blender/blenkernel/intern/multires.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/multires.c 2011-02-12
09:58:28 UTC (rev 34792)
+++ trunk/blender/source/blender/blenkernel/intern/multires.c 2011-02-12
10:18:21 UTC (rev 34793)
@@ -962,7 +962,7 @@
***************************/
/* Adapted from sculptmode.c */
-void old_mdisps_bilinear(float out[3], float (*disps)[3], int st, float u,
float v)
+void old_mdisps_bilinear(float out[3], float (*disps)[3], const int st, float
u, float v)
{
int x, y, x2, y2;
const int st_max = st - 1;
@@ -1965,7 +1965,7 @@
*x = maxf(x1, x2);
}
-void mdisp_rot_crn_to_face(int S, int corners, int face_side, float x, float
y, float *u, float *v)
+void mdisp_rot_crn_to_face(const int S, const int corners, const int
face_side, const float x, const float y, float *u, float *v)
{
float offset = face_side*0.5f - 0.5f;
@@ -1992,9 +1992,9 @@
}
}
-int mdisp_rot_face_to_crn(int corners, int face_side, float u, float v, float
*x, float *y)
+int mdisp_rot_face_to_crn(const int corners, const int face_side, const float
u, const float v, float *x, float *y)
{
- float offset = face_side*0.5f - 0.5f;
+ const float offset = face_side*0.5f - 0.5f;
int S = 0;
if (corners == 4) {
@@ -2037,7 +2037,7 @@
return S;
}
-void mdisp_apply_weight(int S, int corners, int x, int y, int face_side,
+void mdisp_apply_weight(const int S, const int corners, int x, int y, const
int face_side,
float crn_weight[4][2], float *u_r, float *v_r)
{
float u, v, xl, yl;
@@ -2071,7 +2071,7 @@
*v_r = mid3[1];
}
-void mdisp_flip_disp(int S, int corners, float axis_x[2], float axis_y[2],
float disp[3])
+void mdisp_flip_disp(const int S, const int corners, const float axis_x[2],
const float axis_y[2], float disp[3])
{
float crn_x[2], crn_y[2];
float vx[2], vy[2], coord[2];
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