Revision: 35366
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35366
Author:   ton
Date:     2011-03-05 17:04:30 +0000 (Sat, 05 Mar 2011)
Log Message:
-----------
Bugfix #26367

Previous fix I did to make texture-node-paint work, accidentally
cleared tags for compositing nodes to be done while editing.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/node.c

Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c       2011-03-05 
14:03:29 UTC (rev 35365)
+++ trunk/blender/source/blender/blenkernel/intern/node.c       2011-03-05 
17:04:30 UTC (rev 35366)
@@ -2821,10 +2821,11 @@
                
                /* store new_node pointer to original */
                node->new_node->new_node= node;
-               /* ensure new user input gets handled ok */
-               node->new_node->need_exec= 0;
                
                if(ntree->type==NTREE_COMPOSIT) {
+                       /* ensure new user input gets handled ok, only 
composites (texture nodes will break, for painting since it uses no tags) */
+                       node->need_exec= 0;
+                       
                        /* move over the compbufs */
                        /* right after ntreeCopyTree() oldsock pointers are 
valid */
                        

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