Revision: 35421
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35421
Author:   campbellbarton
Date:     2011-03-09 04:01:40 +0000 (Wed, 09 Mar 2011)
Log Message:
-----------
copy from 2.4x, update to 2.5x next.
svn cp 
https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/uvcalc_lightmap.py
 release/scripts/op/uvcalc_lightmap.py

Added Paths:
-----------
    trunk/blender/release/scripts/op/uvcalc_lightmap.py

Copied: trunk/blender/release/scripts/op/uvcalc_lightmap.py (from rev 35420, 
branches/blender2.4/release/scripts/uvcalc_lightmap.py)
===================================================================
--- trunk/blender/release/scripts/op/uvcalc_lightmap.py                         
(rev 0)
+++ trunk/blender/release/scripts/op/uvcalc_lightmap.py 2011-03-09 04:01:40 UTC 
(rev 35421)
@@ -0,0 +1,599 @@
+#!BPY
+"""
+Name: 'Lightmap UVPack'
+Blender: 242
+Group: 'UVCalculation'
+Tooltip: 'Give each face non overlapping space on a texture.'
+"""
+__author__ = "Campbell Barton aka ideasman42"
+__url__ = ("blender", "blenderartists.org")
+__version__ = "1.0 2006/02/07"
+
+__bpydoc__ = """\
+"""
+
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Script copyright (C) Campbell Barton
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+
+from Blender import *
+import bpy
+import BPyMesh
+# reload(BPyMesh)
+
+from math import sqrt
+
+def AngleBetweenVecs(a1,a2):
+       try:
+               return Mathutils.AngleBetweenVecs(a1,a2)
+       except:
+               return 180.0
+
+# python 2.3 has no reversed() iterator. this will only work on lists and 
tuples
+try:
+       reversed
+except:
+       def reversed(l): return l[::-1]
+
+class prettyface(object):
+       __slots__ = 'uv', 'width', 'height', 'children', 'xoff', 'yoff', 
'has_parent', 'rot'
+       def __init__(self, data):
+               
+               self.has_parent = False
+               self.rot = False # only used for triables
+               self.xoff = 0
+               self.yoff = 0
+               
+               if type(data) == list: # list of data
+                       self.uv = None
+                       
+                       # join the data
+                       if len(data) == 2:
+                               # 2 vertical blocks
+                               data[1].xoff = data[0].width
+                               self.width  = data[0].width * 2
+                               self.height = data[0].height
+                       
+                       elif len(data) == 4:
+                               # 4 blocks all the same size
+                               d = data[0].width # dimension x/y are the same
+                               
+                               data[1].xoff += d
+                               data[2].yoff += d
+                               
+                               data[3].xoff += d
+                               data[3].yoff += d
+                               
+                               self.width = self.height = d*2
+                               
+                       #else:
+                       #       print len(data), data
+                       #       raise "Error"
+                       
+                       for pf in data:
+                               pf.has_parent = True
+                       
+                       
+                       self.children = data
+                       
+               elif type(data) == tuple:
+                       # 2 blender faces
+                       # f, (len_min, len_mid, len_max)
+                       self.uv = data
+                       
+                       f1, lens1, lens1ord = data[0]                   
+                       if data[1]:
+                               f2, lens2, lens2ord = data[1]
+                               self.width  = (lens1[lens1ord[0]] + 
lens2[lens2ord[0]])/2
+                               self.height = (lens1[lens1ord[1]] + 
lens2[lens2ord[1]])/2
+                       else: # 1 tri :/
+                               self.width = lens1[0]
+                               self.height = lens1[1]
+                       
+                       self.children = []
+                       
+                       
+               else: # blender face
+                       self.uv = data.uv
+                       
+                       cos = [v.co for v in data]
+                       self.width  = ((cos[0]-cos[1]).length + 
(cos[2]-cos[3]).length)/2
+                       self.height = ((cos[1]-cos[2]).length + 
(cos[0]-cos[3]).length)/2
+                       
+                       self.children = []
+               
+               
+       def spin(self):
+               if self.uv and len(self.uv) == 4:
+                       self.uv = self.uv[1], self.uv[2], self.uv[3], self.uv[0]
+               
+               self.width, self.height = self.height, self.width
+               self.xoff, self.yoff = self.yoff, self.xoff # not needed?
+               self.rot = not self.rot # only for tri pairs.
+               # print 'spinning'
+               for pf in self.children:
+                       pf.spin()
+       
+       
+       def place(self, xoff, yoff, xfac, yfac, margin_w, margin_h):
+               
+               xoff += self.xoff
+               yoff += self.yoff
+               
+               for pf in self.children:
+                       pf.place(xoff, yoff, xfac, yfac, margin_w, margin_h)
+               
+               uv = self.uv
+               if not uv:
+                       return
+               
+               x1 = xoff
+               y1 = yoff
+               x2 = xoff + self.width
+               y2 = yoff + self.height
+               
+               # Scale the values
+               x1 = x1/xfac + margin_w
+               x2 = x2/xfac - margin_w
+               y1 = y1/yfac + margin_h
+               y2 = y2/yfac - margin_h
+               
+               # 2 Tri pairs
+               if len(uv) == 2:
+                       # match the order of angle sizes of the 3d verts with 
the UV angles and rotate.
+                       def get_tri_angles(v1,v2,v3):
+                               a1= AngleBetweenVecs(v2-v1,v3-v1)
+                               a2= AngleBetweenVecs(v1-v2,v3-v2)
+                               a3 = 180 - (a1+a2) #a3= 
AngleBetweenVecs(v2-v3,v1-v3)
+                               
+                               
+                               return [(a1,0),(a2,1),(a3,2)]
+                       
+                       def set_uv(f, p1, p2, p3):
+                               
+                               # cos = 
+                               #v1 = cos[0]-cos[1]
+                               #v2 = cos[1]-cos[2]
+                               #v3 = cos[2]-cos[0]
+                               angles_co = get_tri_angles(*[v.co for v in f])
+                               angles_co.sort()
+                               I = [i for a,i in angles_co]
+                               
+                               fuv = f.uv
+                               if self.rot:
+                                       fuv[I[2]][:] = p1
+                                       fuv[I[1]][:] = p2
+                                       fuv[I[0]][:] = p3
+                               else:
+                                       fuv[I[2]][:] = p1
+                                       fuv[I[0]][:] = p2
+                                       fuv[I[1]][:] = p3
+                       
+                       f, lens, lensord = uv[0]
+                       
+                       set_uv(f,  (x1,y1),  (x1, y2-margin_h),  (x2-margin_w, 
y1))
+                       
+                       if uv[1]:
+                               f, lens, lensord = uv[1]
+                               set_uv(f,  (x2,y2),  (x2, y1+margin_h),  
(x1+margin_w, y2))
+                       
+               else: # 1 QUAD
+                       uv[1][:] = x1,y1
+                       uv[2][:] = x1,y2
+                       uv[3][:] = x2,y2
+                       uv[0][:] = x2,y1
+       
+       def __hash__(self):
+               # None unique hash
+               return self.width, self.height
+
+
+def lightmap_uvpack(   meshes,\
+PREF_SEL_ONLY=                 True,\
+PREF_NEW_UVLAYER=              False,\
+PREF_PACK_IN_ONE=              False,\
+PREF_APPLY_IMAGE=              False,\
+PREF_IMG_PX_SIZE=              512,\
+PREF_BOX_DIV=                  8,\
+PREF_MARGIN_DIV=               512):
+       '''
+       BOX_DIV if the maximum division of the UV map that
+       a box may be consolidated into.
+       Basicly, a lower value will be slower but waist less space
+       and a higher value will have more clumpy boxes but more waisted space
+       '''
+       
+       if not meshes:
+               return
+       
+       t = sys.time()
+       
+       if PREF_PACK_IN_ONE:
+               if PREF_APPLY_IMAGE:
+                       image = Image.New('lightmap', PREF_IMG_PX_SIZE, 
PREF_IMG_PX_SIZE, 24)
+               face_groups = [[]]
+       else:
+               face_groups = []
+       
+       for me in meshes:
+               # Add face UV if it does not exist.
+               # All new faces are selected.
+               me.faceUV = True
+                       
+               if PREF_SEL_ONLY:
+                       faces = [f for f in me.faces if f.sel]
+               else:
+                       faces = list(me.faces)
+               
+               if PREF_PACK_IN_ONE:
+                       face_groups[0].extend(faces)
+               else:
+                       face_groups.append(faces)
+               
+               if PREF_NEW_UVLAYER:
+                       uvname_org = uvname = 'lightmap'
+                       uvnames = me.getUVLayerNames()
+                       i = 1
+                       while uvname in uvnames:
+                               uvname = '%s.%03d' % (uvname_org, i)
+                               i+=1
+                       
+                       me.addUVLayer(uvname)
+                       me.activeUVLayer = uvname
+                       
+                       del uvnames, uvname_org, uvname
+       
+       for face_sel in face_groups:
+               print "\nStarting unwrap"
+               
+               if len(face_sel) <4:
+                       print '\tWarning, less then 4 faces, skipping'
+                       continue
+               
+               pretty_faces = [prettyface(f) for f in face_sel if len(f) == 4]
+               
+               
+               # Do we have any tri's
+               if len(pretty_faces) != len(face_sel):
+                       
+                       # Now add tri's, not so simple because we need to pair 
them up.
+                       def trylens(f):
+                               # f must be a tri
+                               cos = [v.co for v in f]
+                               lens = [(cos[0] - cos[1]).length, (cos[1] - 
cos[2]).length, (cos[2] - cos[0]).length]
+                               
+                               lens_min = lens.index(min(lens))
+                               lens_max = lens.index(max(lens))
+                               for i in xrange(3):
+                                       if i != lens_min and i!= lens_max:
+                                               lens_mid = i
+                                               break
+                               lens_order = lens_min, lens_mid, lens_max
+                               
+                               return f, lens, lens_order
+                               
+                       tri_lengths = [trylens(f) for f in face_sel if len(f) 
== 3]
+                       del trylens
+                       
+                       def trilensdiff(t1,t2):
+                               return\
+                               abs(t1[1][t1[2][0]]-t2[1][t2[2][0]])+\
+                               abs(t1[1][t1[2][1]]-t2[1][t2[2][1]])+\
+                               abs(t1[1][t1[2][2]]-t2[1][t2[2][2]])
+                       
+                       while tri_lengths:
+                               tri1 = tri_lengths.pop()
+                               
+                               if not tri_lengths:
+                                       pretty_faces.append(prettyface((tri1, 
None)))
+                                       break
+                               
+                               best_tri_index = -1
+                               best_tri_diff  = 100000000.0
+                               
+                               for i, tri2 in enumerate(tri_lengths):
+                                       diff = trilensdiff(tri1, tri2)
+                                       if diff < best_tri_diff:
+                                               best_tri_index = i
+                                               best_tri_diff = diff
+                               
+                               pretty_faces.append(prettyface((tri1, 
tri_lengths.pop(best_tri_index))))
+               
+               
+               # Get the min, max and total areas
+               max_area = 0.0
+               min_area = 100000000.0
+               tot_area = 0
+               for f in face_sel:
+                       area = f.area
+                       if area > max_area:             max_area = area
+                       if area < min_area:             min_area = area
+                       tot_area += area
+                       
+               max_len = sqrt(max_area)
+               min_len = sqrt(min_area)
+               side_len = sqrt(tot_area) 
+               
+               # Build widths
+               
+               curr_len = max_len
+               
+               print '\tGenerating lengths...',
+               
+               lengths = []
+               while curr_len > min_len:
+                       lengths.append(curr_len) 
+                       curr_len = curr_len/2
+                       
+                       # Dont allow boxes smaller then the margin
+                       # since we contract on the margin, boxes that are 
smaller will create errors
+                       # print curr_len, side_len/MARGIN_DIV
+                       if curr_len/4 < side_len/PREF_MARGIN_DIV:
+                               break
+               
+               if not lengths:
+                       lengths.append(curr_len)
+               
+               # convert into ints
+               lengths_to_ints = {}
+               
+               l_int = 1
+               for l in reversed(lengths):
+                       lengths_to_ints[l] = l_int
+                       l_int*=2
+               
+               lengths_to_ints = lengths_to_ints.items()
+               lengths_to_ints.sort()
+               print 'done'
+               
+               # apply quantized values.
+               
+               for pf in pretty_faces:
+                       w = pf.width
+                       h = pf.height
+                       bestw_diff = 1000000000.0
+                       besth_diff = 1000000000.0
+                       new_w = 0.0
+                       new_h = 0.0
+                       for l, i in lengths_to_ints:
+                               d = abs(l - w)
+                               if d < bestw_diff:
+                                       bestw_diff = d
+                                       new_w = i # assign the int version
+                               
+                               d = abs(l - h)
+                               if d < besth_diff:
+                                       besth_diff = d
+                                       new_h = i # ditto
+                       
+                       pf.width = new_w
+                       pf.height = new_h
+                       
+                       if new_w > new_h:
+                               pf.spin()
+                       
+               print '...done'
+               
+               
+               # Since the boxes are sized in powers of 2, we can neatly group 
them into bigger squares
+               # this is done hierarchily, so that we may avoid running the 
pack function
+               # on many thousands of boxes, (under 1k is best) because it 
would get slow.
+               # Using an off and even dict us usefull because they are packed 
differently
+               # where w/h are the same, their packed in groups of 4
+               # where they are different they are packed in pairs
+               #
+               # After this is done an external pack func is done that packs 
the whole group.
+               
+               print '\tConsolidating Boxes...',
+               even_dict = {} # w/h are the same, the key is an int (w)

@@ Diff output truncated at 10240 characters. @@
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