Revision: 35693
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35693
Author:   jhk
Date:     2011-03-22 12:53:18 +0000 (Tue, 22 Mar 2011)
Log Message:
-----------
Fixing the particle emitter interpolation (#25385 & #26493) further
* The interpolation should only be done if the dynamics were calculated, since 
otherwise animation keys can't be set after parenting.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/particle_system.c

Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c    
2011-03-22 11:44:46 UTC (rev 35692)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c    
2011-03-22 12:53:18 UTC (rev 35693)
@@ -1577,7 +1577,7 @@
        part=psys->part;
        
        /* get precise emitter matrix if particle is born */
-       if(part->type!=PART_HAIR && pa->time < cfra && pa->time >= 
sim->psys->cfra) {
+       if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time 
>= sim->psys->cfra) {
                /* we have to force RECALC_ANIM here since where_is_objec_time 
only does drivers */
                while(ob) {
                        BKE_animsys_evaluate_animdata(&ob->id, ob->adt, 
pa->time, ADT_RECALC_ANIM);
@@ -4334,17 +4334,19 @@
                }
        }
 
+       if(psys->cfra < cfra) {
+               /* make sure emitter is left at correct time (particle emission 
can change this) */
+               while(ob) {
+                       BKE_animsys_evaluate_animdata(&ob->id, ob->adt, cfra, 
ADT_RECALC_ANIM);
+                       ob = ob->parent;
+               }
+               ob = sim.ob;
+               where_is_object_time(scene, ob, cfra);
+       }
+
        psys->cfra = cfra;
        psys->recalc = 0;
 
-       /* make sure emitter is left at correct time (particle emission can 
change this) */
-       while(ob) {
-               BKE_animsys_evaluate_animdata(&ob->id, ob->adt, cfra, 
ADT_RECALC_ANIM);
-               ob = ob->parent;
-       }
-       ob = sim.ob;
-       where_is_object_time(scene, ob, cfra);
-
        /* save matrix for duplicators, at rendertime the actual dupliobject's 
matrix is used so don't update! */
        if(psys->renderdata==0)
                invert_m4_m4(psys->imat, ob->obmat);

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