Revision: 35940
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35940
Author:   campbellbarton
Date:     2011-04-01 14:14:37 +0000 (Fri, 01 Apr 2011)
Log Message:
-----------
fix problem with recent commit [#26717] X-Ray conflict (X-Ray Grease Pencil and 
Object X-Ray)

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c     
2011-04-01 14:04:26 UTC (rev 35939)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c     
2011-04-01 14:14:37 UTC (rev 35940)
@@ -2120,6 +2120,11 @@
                }
        }
 
+       /* must be before xray draw which clears the depth buffer */
+       if(v3d->zbuf) glDisable(GL_DEPTH_TEST);
+       draw_gpencil_view3d_ext(scene, v3d, ar, 1);
+       if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+
        /* transp and X-ray afterdraw stuff */
        if(v3d->afterdraw_transp.first)         view3d_draw_transp(scene, ar, 
v3d);
        if(v3d->afterdraw_xray.first)           view3d_draw_xray(scene, ar, 
v3d, 1);    // clears zbuffer if it is used!
@@ -2132,8 +2137,6 @@
        }
 
        /* draw grease-pencil stuff */
-       draw_gpencil_view3d_ext(scene, v3d, ar, 1);
-
        ED_region_pixelspace(ar);
 
        /* draw grease-pencil stuff - needed to get paint-buffer shown too 
(since it's 2D) */
@@ -2451,7 +2454,14 @@
        }
 
 //     REEB_draw();
-       
+
+       if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
+               /* must be before xray draw which clears the depth buffer */
+               if(v3d->zbuf) glDisable(GL_DEPTH_TEST);
+               draw_gpencil_view3d((bContext *)C, 1);
+               if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+       }
+
        /* Transp and X-ray afterdraw stuff */
        if(v3d->afterdraw_transp.first)         view3d_draw_transp(scene, ar, 
v3d);
        if(v3d->afterdraw_xray.first)           view3d_draw_xray(scene, ar, 
v3d, 1);    // clears zbuffer if it is used!
@@ -2472,12 +2482,8 @@
                v3d->zbuf= FALSE;
                glDisable(GL_DEPTH_TEST);
        }
-       
+
        if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
-               /* draw grease-pencil stuff (3d-space strokes) */
-               //if (v3d->flag2 & V3D_DISPGP)
-                       draw_gpencil_view3d((bContext *)C, 1);
-
                BDR_drawSketch(C);
        }
 

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