Revision: 36175
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36175
Author:   campbellbarton
Date:     2011-04-15 01:43:30 +0000 (Fri, 15 Apr 2011)
Log Message:
-----------
style changes & replace some memset's with zero initializers.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/blender/render/intern/source/convertblender.c

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2011-04-15 01:32:37 UTC (rev 36174)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2011-04-15 01:43:30 UTC (rev 36175)
@@ -914,7 +914,7 @@
        float (*vertexNos)[3]= emdm->vertexNos;
        EditVert *eve;
        EditFace *efa;
-       DMVertexAttribs attribs;
+       DMVertexAttribs attribs= {{{0}}};
        GPUVertexAttribs gattribs;
        MTFace *tf;
        int transp, new_transp, orig_transp, tfoffset;
@@ -928,8 +928,6 @@
        layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE);
        tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset;
 
-       memset(&attribs, 0, sizeof(attribs));
-
        /* always use smooth shading even for flat faces, else vertex colors 
wont interpolate */
        glShadeModel(GL_SMOOTH);
 
@@ -2522,8 +2520,7 @@
        //assert(vert_index>=0 && vert_index<4);
        SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) 
pContext->m_pUserData;
 
-       if(pMesh->mtface!=NULL)
-       {
+       if(pMesh->mtface!=NULL) {
                float * uv = pMesh->mtface[face_num].uv[vert_index];
                fUV[0]=uv[0]; fUV[1]=uv[1];
        }
@@ -2539,8 +2536,7 @@
        SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) 
pContext->m_pUserData;
 
        const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH);
-       if(!smoothnormal)       // flat
-       {
+       if(!smoothnormal) {     // flat
                if(pMesh->precomputedFaceNormals) {
                        VECCOPY(fNorm, 
&pMesh->precomputedFaceNormals[3*face_num]);
                }
@@ -2619,14 +2615,10 @@
 
        // new computation method
        iCalcNewMethod = 1;
-       if(iCalcNewMethod!=0)
-       {
-               SGLSLMeshToTangent mesh2tangent;
-               SMikkTSpaceContext sContext;
-               SMikkTSpaceInterface sInterface;
-               memset(&mesh2tangent, 0, sizeof(SGLSLMeshToTangent));
-               memset(&sContext, 0, sizeof(SMikkTSpaceContext));
-               memset(&sInterface, 0, sizeof(SMikkTSpaceInterface));
+       if(iCalcNewMethod != 0) {
+               SGLSLMeshToTangent mesh2tangent= {0};
+               SMikkTSpaceContext sContext= {0};
+               SMikkTSpaceInterface sInterface= {0};
 
                mesh2tangent.precomputedFaceNormals = nors;
                mesh2tangent.mtface = mtface;
@@ -2649,8 +2641,7 @@
                iCalcNewMethod = genTangSpaceDefault(&sContext);
        }
 
-       if(!iCalcNewMethod)
-       {
+       if(!iCalcNewMethod) {
                /* sum tangents at connected vertices */
                for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) {
                        v1= &mvert[mf->v1];

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c  
2011-04-15 01:32:37 UTC (rev 36174)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c  
2011-04-15 01:43:30 UTC (rev 36175)
@@ -543,8 +543,7 @@
        MTFace *tface= RE_vlakren_get_tface(pMesh->obr, vlr, 
pMesh->obr->actmtface, NULL, 0);
        const float *coord;
        
-       if(tface!=NULL)
-       {
+       if(tface != NULL)       {
                coord= tface->uv[vert_index];
                fUV[0]= coord[0]; fUV[1]= coord[1];
        }
@@ -570,8 +569,7 @@
        SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) 
pContext->m_pUserData;
        VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
        float * ftang= RE_vlakren_get_nmap_tangent(pMesh->obr, vlr, 1);
-       if(ftang!=NULL)
-       {
+       if(ftang!=NULL) {
                VECCOPY(&ftang[iVert*4+0], fvTangent);
                ftang[iVert*4+3]=fSign;
        }

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