Revision: 36208
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36208
Author:   campbellbarton
Date:     2011-04-18 08:27:50 +0000 (Mon, 18 Apr 2011)
Log Message:
-----------
fix [#26951] blenderplayer and runtimes will not load
blenderplayer wasn't finding bundled python, eg: ./2.57/python/lib

Modified Paths:
--------------
    trunk/blender/source/blender/python/generic/py_capi_utils.c
    trunk/blender/source/blender/python/generic/py_capi_utils.h
    trunk/blender/source/blender/python/intern/bpy_interface.c
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp

Modified: trunk/blender/source/blender/python/generic/py_capi_utils.c
===================================================================
--- trunk/blender/source/blender/python/generic/py_capi_utils.c 2011-04-18 
07:11:40 UTC (rev 36207)
+++ trunk/blender/source/blender/python/generic/py_capi_utils.c 2011-04-18 
08:27:50 UTC (rev 36208)
@@ -30,6 +30,8 @@
 
 #include "py_capi_utils.h"
 
+#include "BKE_font.h" /* only for utf8towchar, should replace with py funcs 
but too late in release now */
+
 #define PYC_INTERPRETER_ACTIVE 
(((PyThreadState*)_Py_atomic_load_relaxed(&_PyThreadState_Current)) != NULL)
 
 /* for debugging */
@@ -284,6 +286,48 @@
        Py_XDECREF(main_mod);
 }
 
+/* must be called before Py_Initialize, expects output of 
BLI_get_folder(BLENDER_PYTHON, NULL) */
+void PyC_SetHomePath(const char *py_path_bundle)
+{
+       if(py_path_bundle==NULL) {
+               /* Common enough to have bundled *nix python but complain on 
OSX/Win */
+#if defined(__APPLE__) || defined(_WIN32)
+               fprintf(stderr, "Warning! bundled python not found and is 
expected on this platform. (if you built with CMake: 'install' target may have 
not been built)\n");
+#endif
+               return;
+       }
+       /* set the environment path */
+       printf("found bundled python: %s\n", py_path_bundle);
+
+#ifdef __APPLE__
+       /* OSX allow file/directory names to contain : character (represented 
as / in the Finder)
+        but current Python lib (release 3.1.1) doesn't handle these correctly 
*/
+       if(strchr(py_path_bundle, ':'))
+               printf("Warning : Blender application is located in a path 
containing : or / chars\
+                          \nThis may make python import function fail\n");
+#endif
+
+#ifdef _WIN32
+       /* cmake/MSVC debug build crashes without this, why only
+          in this case is unknown.. */
+       {
+               BLI_setenv("PYTHONPATH", py_path_bundle);
+       }
+#endif
+
+       {
+               static wchar_t py_path_bundle_wchar[1024];
+
+               /* cant use this, on linux gives bug: #23018, TODO: try 
LANG="en_US.UTF-8" /usr/bin/blender, suggested 22008 */
+               /* mbstowcs(py_path_bundle_wchar, py_path_bundle, FILE_MAXDIR); 
*/
+
+               utf8towchar(py_path_bundle_wchar, py_path_bundle);
+
+               Py_SetPythonHome(py_path_bundle_wchar);
+               // printf("found python (wchar_t) '%ls'\n", 
py_path_bundle_wchar);
+       }
+}
+
 /* Would be nice if python had this built in */
 void PyC_RunQuicky(const char *filepath, int n, ...)
 {

Modified: trunk/blender/source/blender/python/generic/py_capi_utils.h
===================================================================
--- trunk/blender/source/blender/python/generic/py_capi_utils.h 2011-04-18 
07:11:40 UTC (rev 36207)
+++ trunk/blender/source/blender/python/generic/py_capi_utils.h 2011-04-18 
08:27:50 UTC (rev 36208)
@@ -48,4 +48,6 @@
 void PyC_MainModule_Backup(PyObject **main_mod);
 void PyC_MainModule_Restore(PyObject *main_mod);
 
+void PyC_SetHomePath(const char *py_path_bundle);
+
 #endif // PY_CAPI_UTILS_H

Modified: trunk/blender/source/blender/python/intern/bpy_interface.c
===================================================================
--- trunk/blender/source/blender/python/intern/bpy_interface.c  2011-04-18 
07:11:40 UTC (rev 36207)
+++ trunk/blender/source/blender/python/intern/bpy_interface.c  2011-04-18 
08:27:50 UTC (rev 36208)
@@ -164,52 +164,6 @@
        bpy_context_module->ptr.data= (void *)C;
 }
 
-/* must be called before Py_Initialize */
-#ifndef WITH_PYTHON_MODULE
-static void bpy_python_start_path(void)
-{
-       char *py_path_bundle= BLI_get_folder(BLENDER_PYTHON, NULL);
-
-       if(py_path_bundle==NULL) {
-               /* Common enough to have bundled *nix python but complain on 
OSX/Win */
-#if defined(__APPLE__) || defined(_WIN32)
-               fprintf(stderr, "Warning! bundled python not found and is 
expected on this platform. (if you built with CMake: 'install' target may have 
not been built)\n");
-#endif
-               return;
-       }
-       /* set the environment path */
-       printf("found bundled python: %s\n", py_path_bundle);
-
-#ifdef __APPLE__
-       /* OSX allow file/directory names to contain : character (represented 
as / in the Finder)
-        but current Python lib (release 3.1.1) doesn't handle these correctly 
*/
-       if(strchr(py_path_bundle, ':'))
-               printf("Warning : Blender application is located in a path 
containing : or / chars\
-                          \nThis may make python import function fail\n");
-#endif
-       
-#ifdef _WIN32
-       /* cmake/MSVC debug build crashes without this, why only
-          in this case is unknown.. */
-       {
-               BLI_setenv("PYTHONPATH", py_path_bundle);       
-       }
-#endif
-
-       {
-               static wchar_t py_path_bundle_wchar[FILE_MAX];
-
-               /* cant use this, on linux gives bug: #23018, TODO: try 
LANG="en_US.UTF-8" /usr/bin/blender, suggested 22008 */
-               /* mbstowcs(py_path_bundle_wchar, py_path_bundle, FILE_MAXDIR); 
*/
-
-               utf8towchar(py_path_bundle_wchar, py_path_bundle);
-
-               Py_SetPythonHome(py_path_bundle_wchar);
-               // printf("found python (wchar_t) '%ls'\n", 
py_path_bundle_wchar);
-       }
-}
-#endif
-
 void BPY_context_set(bContext *C)
 {
        BPy_SetContext(C);
@@ -242,7 +196,8 @@
        /* must run before python initializes */
        PyImport_ExtendInittab(bpy_internal_modules);
 
-       bpy_python_start_path(); /* allow to use our own included python */
+       /* allow to use our own included python */
+       PyC_SetHomePath(BLI_get_folder(BLENDER_PYTHON, NULL));
 
        /* Python 3.2 now looks for '2.57/python/include/python3.2d/pyconfig.h' 
to parse
         * from the 'sysconfig' module which is used by 'site', so for now 
disable site.

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp    2011-04-18 
07:11:40 UTC (rev 36207)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp    2011-04-18 
08:27:50 UTC (rev 36208)
@@ -1758,6 +1758,7 @@
 
 /**
  * Python is not initialised.
+ * see bpy_interface.c's BPY_python_start() which shares the same 
functionality in blender.
  */
 PyObject* initGamePlayerPythonScripting(const STR_String& progname, 
TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
 {
@@ -1779,6 +1780,9 @@
        /* must run before python initializes */
        PyImport_ExtendInittab(bge_internal_modules);
 
+       /* find local python installation */
+       PyC_SetHomePath(BLI_get_folder(BLENDER_PYTHON, NULL));
+
        Py_Initialize();
        
        if(argv && first_time) { /* browser plugins dont currently set this */

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to