Revision: 36233
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36233
Author:   campbellbarton
Date:     2011-04-20 04:11:12 +0000 (Wed, 20 Apr 2011)
Log Message:
-----------
fix [#27006] Apply Scale at a B-Bone Skeleton causes rescale of B-Bones and 
offset of attached objects

Modified Paths:
--------------
    trunk/blender/source/blender/editors/object/object_transform.c

Modified: trunk/blender/source/blender/editors/object/object_transform.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_transform.c      
2011-04-20 03:05:19 UTC (rev 36232)
+++ trunk/blender/source/blender/editors/object/object_transform.c      
2011-04-20 04:11:12 UTC (rev 36233)
@@ -54,6 +54,7 @@
 #include "BKE_object.h"
 #include "BKE_report.h"
 #include "BKE_multires.h"
+#include "BKE_armature.h"
 
 #include "RNA_define.h"
 #include "RNA_access.h"
@@ -389,13 +390,6 @@
 {
        Main *bmain= CTX_data_main(C);
        Scene *scene= CTX_data_scene(C);
-       bArmature *arm;
-       Mesh *me;
-       Curve *cu;
-       Nurb *nu;
-       BPoint *bp;
-       BezTriple *bezt;
-       MVert *mvert;
        float rsmat[3][3], tmat[3][3], obmat[3][3], iobmat[3][3], mat[4][4], 
scale;
        int a, change = 0;
        
@@ -403,28 +397,27 @@
        CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
 
                if(ob->type==OB_MESH) {
-                       me= ob->data;
-                       
-                       if(ID_REAL_USERS(me) > 1) {
+                       if(ID_REAL_USERS(ob->data) > 1) {
                                BKE_report(reports, RPT_ERROR, "Can't apply to 
a multi user mesh, doing nothing.");
                                return OPERATOR_CANCELLED;
                        }
                }
                else if(ob->type==OB_ARMATURE) {
-                       arm= ob->data;
-                       
-                       if(ID_REAL_USERS(arm) > 1) {
+                       if(ID_REAL_USERS(ob->data) > 1) {
                                BKE_report(reports, RPT_ERROR, "Can't apply to 
a multi user armature, doing nothing.");
                                return OPERATOR_CANCELLED;
                        }
                }
                else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
-                       cu= ob->data;
-                       
-                       if(ID_REAL_USERS(cu) > 1) {
+                       Curve *cu;
+
+                       if(ID_REAL_USERS(ob->data) > 1) {
                                BKE_report(reports, RPT_ERROR, "Can't apply to 
a multi user curve, doing nothing.");
                                return OPERATOR_CANCELLED;
                        }
+
+                       cu= ob->data;
+
                        if(!(cu->flag & CU_3D) && (apply_rot || apply_loc)) {
                                BKE_report(reports, RPT_ERROR, "Neither 
rotation nor location could be applied to a 2d curve, doing nothing.");
                                return OPERATOR_CANCELLED;
@@ -477,8 +470,9 @@
 
                /* apply to object data */
                if(ob->type==OB_MESH) {
-                       me= ob->data;
-                       
+                       Mesh *me= ob->data;
+                       MVert *mvert;
+
                        multiresModifier_scale_disp(scene, ob);
                        
                        /* adjust data */
@@ -504,8 +498,12 @@
                        ED_armature_apply_transform(ob, mat);
                }
                else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
-                       cu= ob->data;
+                       Curve *cu= ob->data;
 
+                       Nurb *nu;
+                       BPoint *bp;
+                       BezTriple *bezt;
+
                        scale = mat3_to_scale(rsmat);
 
                        for(nu=cu->nurb.first; nu; nu=nu->next) {
@@ -539,6 +537,10 @@
                }
 
                where_is_object(scene, ob);
+               if(ob->type==OB_ARMATURE) {
+                       where_is_pose(scene, ob); /* needed for bone parents */
+               }
+
                ignore_parent_tx(bmain, scene, ob);
 
                DAG_id_tag_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA);
@@ -864,6 +866,8 @@
                                        /* do_inverse_offset= TRUE; */ /* 
docenter_armature() handles this */
 
                                        where_is_object(scene, ob);
+                                       where_is_pose(scene, ob); /* needed for 
bone parents */
+
                                        ignore_parent_tx(bmain, scene, ob);
 
                                        if(obedit)
@@ -880,6 +884,10 @@
                                add_v3_v3(ob->loc, centn);
 
                                where_is_object(scene, ob);
+                               if(ob->type==OB_ARMATURE) {
+                                       where_is_pose(scene, ob); /* needed for 
bone parents */
+                               }
+
                                ignore_parent_tx(bmain, scene, ob);
                                
                                /* other users? */
@@ -896,6 +904,9 @@
                                                add_v3_v3(ob_other->loc, centn);
 
                                                where_is_object(scene, 
ob_other);
+                                               if(ob_other->type==OB_ARMATURE) 
{
+                                                       where_is_pose(scene, 
ob_other); /* needed for bone parents */
+                                               }
                                                ignore_parent_tx(bmain, scene, 
ob_other);
                                        }
                                }

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to