Revision: 36248
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36248
Author:   ton
Date:     2011-04-20 16:19:49 +0000 (Wed, 20 Apr 2011)
Log Message:
-----------
Bugfix #27026

Outliner objects showed "active" or "selected" in confusing
ways. Now the display is simply binary, and more in line with
how other items in outliner draw:

- text is white = item is active
- color circle behind icon: shows selection state

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_outliner/outliner.c

Modified: trunk/blender/source/blender/editors/space_outliner/outliner.c
===================================================================
--- trunk/blender/source/blender/editors/space_outliner/outliner.c      
2011-04-20 14:47:00 UTC (rev 36247)
+++ trunk/blender/source/blender/editors/space_outliner/outliner.c      
2011-04-20 16:19:49 UTC (rev 36248)
@@ -4667,16 +4667,24 @@
                                Object *ob= (Object *)tselem->id;
                                
                                if(ob==OBACT || (ob->flag & SELECT)) {
-                                       char col[4];
+                                       char col[4]= {0, 0, 0, 0};
                                        
-                                       active= 2;
+                                       /* outliner active ob: always white 
text, circle color now similar to view3d */
+                                       
+                                       active= 2; /* means it draws a color 
circle */
                                        if(ob==OBACT) {
-                                               
UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
-                                               /* so black text is drawn when 
active and not selected */
-                                               if (ob->flag & SELECT) active= 
1;
+                                               if(ob->flag & SELECT) {
+                                                       
UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
+                                                       col[3]= 100;
+                                               }
+                                               
+                                               active= 1; /* means it draws 
white text */
                                        }
-                                       else 
UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
-                                       col[3]= 100;
+                                       else if(ob->flag & SELECT) {
+                                               
UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
+                                               col[3]= 100;
+                                       }
+                                       
                                        glColor4ubv((GLubyte *)col);
                                }
 

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