split BLO_library_append_named_part into 2 function, one that adds objects into
the scene and another that just links/appends.
Modified Paths:
--------------
trunk/blender/source/blender/blenloader/BLO_readfile.h
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/python/intern/bpy_library.c
trunk/blender/source/blender/windowmanager/intern/wm_operators.c
this commit breaks game engine compile. Fix is attached, don't know, if it
works, so please check and commit.
Cheers,
Peter
----
Peter Schlaile
diff --git a/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 684ed0b..2cd4e4b 100644
--- a/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -994,7 +994,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
int i=0;
LinkNode *n= names;
while(n) {
- BLO_library_append_named_part(C, main_tmp, &bpy_openlib, (char *)n->link, idcode, 0);
+ BLO_library_append_named_part_ex(C, main_tmp, &bpy_openlib, (char *)n->link, idcode, 0);
n= (LinkNode *)n->next;
i++;
}
@@ -1012,7 +1012,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
int i=0;
LinkNode *n= names;
while(n) {
- BLO_library_append_named_part(C, main_tmp, &bpy_openlib, (char *)n->link, ID_AC, 0);
+ BLO_library_append_named_part_ex(C, main_tmp, &bpy_openlib, (char *)n->link, ID_AC, 0);
n= (LinkNode *)n->next;
i++;
}
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