Revision: 37110
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37110
Author:   nexyon
Date:     2011-06-02 23:25:38 +0000 (Thu, 02 Jun 2011)
Log Message:
-----------
Fix for [#27562] audaspace not playing files in blenderplayer

blenderplayer wasn't initialising ffmpeg

This might also fix [#27558] GE Sound works in Blender but not in runtimes

Modified Paths:
--------------
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp

Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp      
2011-06-02 23:10:05 UTC (rev 37109)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp      
2011-06-02 23:25:38 UTC (rev 37110)
@@ -71,6 +71,7 @@
 #include "BLO_runtime.h"
 #include "IMB_imbuf.h"
 #include "BKE_text.h"
+#include "BKE_sound.h"
        
        int GHOST_HACK_getFirstFile(char buf[]);
        
@@ -449,6 +450,8 @@
        U.audioformat = 0x24;
        U.audiochannels = 2;
 
+       sound_init_once();
+
        /* if running blenderplayer the last argument can't be parsed since it 
has to be the filename. */
        isBlenderPlayer = !BLO_is_a_runtime(argv[0]);
        if (isBlenderPlayer)

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