Revision: 37227
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37227
Author:   broken
Date:     2011-06-05 22:35:37 +0000 (Sun, 05 Jun 2011)
Log Message:
-----------
Fix [#27438] Volume Material Density Inaccuracy

Lower density limit for shading optimisation was set too high

Modified Paths:
--------------
    trunk/blender/source/blender/render/intern/source/volumetric.c

Modified: trunk/blender/source/blender/render/intern/source/volumetric.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/volumetric.c      
2011-06-05 22:06:29 UTC (rev 37226)
+++ trunk/blender/source/blender/render/intern/source/volumetric.c      
2011-06-05 22:35:37 UTC (rev 37227)
@@ -605,7 +605,7 @@
        for (; t0 < t1; pt0 = t0, t0 += stepsize) {
                const float density = vol_get_density(shi, p);
                
-               if (density > 0.01f) {
+               if (density > 0.00001f) {
                        float scatter_col[3] = {0.f, 0.f, 0.f}, emit_col[3];
                        const float stepd = (t0 - pt0) * density;
                        

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