Revision: 37535
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37535
Author:   moguri
Date:     2011-06-16 01:59:50 +0000 (Thu, 16 Jun 2011)
Log Message:
-----------
BGE Animations: Making sure the Action Actuator has a valid action before 
attempting to play.

Modified Paths:
--------------
    branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp

Modified: 
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp  
2011-06-16 01:57:39 UTC (rev 37534)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp  
2011-06-16 01:59:50 UTC (rev 37535)
@@ -152,6 +152,10 @@
        short play_mode = BL_Action::ACT_MODE_PLAY;
        float start = m_startframe, end = m_endframe;
 
+       // If we don't have an action, we can't do anything
+       if (!m_action)
+               return false;
+
        // Don't do anything if we're not "active"
        if (!frame)
                return true;

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