Revision: 37630
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37630
Author:   phabtar
Date:     2011-06-19 07:43:43 +0000 (Sun, 19 Jun 2011)
Log Message:
-----------
Fixed Armature Import Without Skin controllers. Armatures and animations get 
imported. Some inaccuracy remains with bone transforms.

Modified Paths:
--------------
    branches/soc-2011-pepper/source/blender/collada/AnimationImporter.cpp
    branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.cpp
    branches/soc-2011-pepper/source/blender/collada/DocumentImporter.cpp

Modified: branches/soc-2011-pepper/source/blender/collada/AnimationImporter.cpp
===================================================================
--- branches/soc-2011-pepper/source/blender/collada/AnimationImporter.cpp       
2011-06-19 06:57:56 UTC (rev 37629)
+++ branches/soc-2011-pepper/source/blender/collada/AnimationImporter.cpp       
2011-06-19 07:43:43 UTC (rev 37630)
@@ -680,7 +680,7 @@
        bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
        
        COLLADAFW::Node *root = root_map.find(node->getUniqueId()) == 
root_map.end() ? node : root_map[node->getUniqueId()];
-       Object *ob = is_joint ? armature_importer->get_armature_for_joint(node) 
: object_map[node->getUniqueId()];
+       Object *ob = is_joint ? armature_importer->get_armature_for_joint(root) 
: object_map[node->getUniqueId()];
        
        const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL;
     

Modified: branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.cpp
===================================================================
--- branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.cpp        
2011-06-19 06:57:56 UTC (rev 37629)
+++ branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.cpp        
2011-06-19 07:43:43 UTC (rev 37630)
@@ -134,9 +134,9 @@
        }
 
        // in second case it's not a leaf bone, but we handle it the same way
-       /*if (!children.getCount() || children.getCount() > 1) {
-               add_leaf_bone(mat, bone);*/
-       //}
+       if (!children.getCount() || children.getCount() > 1) {
+               add_leaf_bone(mat, bone);
+       }
 
 }
 
@@ -382,7 +382,7 @@
                   TODO:
                   check if bones have already been created for a given joint
                */
-
+     leaf_bone_length = FLT_MAX;
                create_unskinned_bone(*ri, NULL, 
(*ri)->getChildNodes().getCount(), NULL, (bArmature*)ob_arm->data);
 
                fix_leaf_bones();
@@ -522,6 +522,7 @@
 // root - if this joint is the top joint in hierarchy, if a joint
 // is a child of a node (not joint), root should be true since
 // this is where we build armature bones from
+
 void ArmatureImporter::add_joint(COLLADAFW::Node *node, bool root, Object 
*parent, Scene *sce)
 {
        joint_by_uid[node->getUniqueId()] = node;
@@ -529,9 +530,7 @@
                root_joints.push_back(node);
 
                if (parent) {
-                       Object * par = parent->parent;
-                       parent = add_object(sce, OB_ARMATURE );
-                       parent->parent = par;
+                                       
                        joint_parent_map[node->getUniqueId()] = parent;
                }
        }
@@ -675,8 +674,8 @@
                if (skin.uses_joint_or_descendant(node))
                        return skin.get_armature();
        }
-
-       std::map<COLLADAFW::UniqueId, Object*>::iterator arm;
+   
+        std::map<COLLADAFW::UniqueId, Object*>::iterator arm;
        for (arm = unskinned_armature_map.begin(); arm != 
unskinned_armature_map.end(); arm++) {
                if(arm->first == node->getUniqueId() )
                        return arm->second;

Modified: branches/soc-2011-pepper/source/blender/collada/DocumentImporter.cpp
===================================================================
--- branches/soc-2011-pepper/source/blender/collada/DocumentImporter.cpp        
2011-06-19 06:57:56 UTC (rev 37629)
+++ branches/soc-2011-pepper/source/blender/collada/DocumentImporter.cpp        
2011-06-19 07:43:43 UTC (rev 37630)
@@ -378,6 +378,13 @@
        bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
 
        if (is_joint) {
+               if ( par ) {
+               Object * empty = par;
+               par = add_object(sce, OB_ARMATURE);
+               bc_set_parent(par,empty->parent, mContext);
+               //remove empty : todo
+               object_map[parent_node->getUniqueId()] = par;
+               }
                armature_importer.add_joint(node, parent_node == NULL || 
parent_node->getType() != COLLADAFW::Node::JOINT, par, sce);
        }
        else {

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