Revision: 37653
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37653
Author:   mfoxdogg
Date:     2011-06-20 03:37:41 +0000 (Mon, 20 Jun 2011)
Log Message:
-----------
small fix, This enables correction of the tangent when normal mapping is in use 
and tangent lighting will be used

Modified Paths:
--------------
    trunk/blender/source/blender/render/intern/source/render_texture.c

Modified: trunk/blender/source/blender/render/intern/source/render_texture.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/render_texture.c  
2011-06-20 03:24:07 UTC (rev 37652)
+++ trunk/blender/source/blender/render/intern/source/render_texture.c  
2011-06-20 03:37:41 UTC (rev 37653)
@@ -2119,6 +2119,7 @@
        float texvec[3], dxt[3], dyt[3], tempvec[3], norvec[3], 
warpvec[3]={0.0f, 0.0f, 0.0f}, Tnor=1.0;
        int tex_nr, rgbnor= 0, warpdone=0;
        int use_compat_bump = 0, use_ntap_bump = 0;
+       int found_nmapping = 0;
        int iFirstTimeNMap=1;
 
        compatible_bump_init(&compat_bump);
@@ -2429,6 +2430,9 @@
                                        /* we need to code blending modes for 
normals too once.. now 1 exception hardcoded */
                                        
                                        if ((tex->type==TEX_IMAGE) && 
(tex->imaflag & TEX_NORMALMAP)) {
+                                               
+                                               found_nmapping = 1;
+                                               
                                                /* qdn: for normalmaps, to 
invert the normalmap vector,
                                                   it is better to negate x & y 
instead of subtracting the vector as was done before */
                                                if (norfac < 0.0f) {
@@ -2620,7 +2624,7 @@
                        }
                }
        }
-       if ((use_compat_bump || use_ntap_bump) && (shi->mat->mode & 
MA_TANGENT_V)!=0) {
+       if ((use_compat_bump || use_ntap_bump || found_nmapping) && 
(shi->mat->mode & MA_TANGENT_V)!=0) {
                const float fnegdot = -dot_v3v3(shi->vn, shi->tang);
                // apply Gram-Schmidt projection
                madd_v3_v3fl(shi->tang,  shi->vn, fnegdot);

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