Revision: 37655
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37655
Author:   blendix
Date:     2011-06-20 09:08:41 +0000 (Mon, 20 Jun 2011)
Log Message:
-----------
Fix #27703: reflection texture coordinates + nodes not working right in GLSL.

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/intern/gpu_material.c

Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c      2011-06-20 
04:09:33 UTC (rev 37654)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c      2011-06-20 
09:08:41 UTC (rev 37655)
@@ -942,8 +942,10 @@
                                texco= texco_object;
                        else if(mtex->texco==TEXCO_GLOB)
                                texco= texco_global;
-                       else if(mtex->texco==TEXCO_REFL)
+                       else if(mtex->texco==TEXCO_REFL) {
+                               GPU_link(mat, "texco_refl", shi->vn, shi->view, 
&shi->ref);
                                texco= shi->ref;
+                       }
                        else if(mtex->texco==TEXCO_UV) {
                                if(1) { //!(texco_uv && strcmp(mtex->uvname, 
lastuvname) == 0)) {
                                        GPU_link(mat, "texco_uv", 
GPU_attribute(CD_MTFACE, mtex->uvname), &texco_uv);
@@ -1173,7 +1175,6 @@
                                }
                                
                                GPU_link(mat, "vec_math_negate", shi->vn, &orn);
-                               GPU_link(mat, "texco_refl", shi->vn, shi->view, 
&shi->ref);
                        }
 
                        if((mtex->mapto & MAP_VARS)) {

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