Revision: 37764
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37764
Author:   moguri
Date:     2011-06-23 19:49:53 +0000 (Thu, 23 Jun 2011)
Log Message:
-----------
BGE Animations: Adding shape actions to BL_Action. This means Shape Actions now 
work through the Action actuator. I still need to handle blendin for shape 
actions though.

Modified Paths:
--------------
    branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp     
2011-06-23 19:42:54 UTC (rev 37763)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp     
2011-06-23 19:49:53 UTC (rev 37764)
@@ -31,6 +31,8 @@
 
 #include "BL_Action.h"
 #include "BL_ArmatureObject.h"
+#include "BL_DeformableGameObject.h"
+#include "BL_ShapeDeformer.h"
 #include "KX_IpoConvert.h"
 #include "KX_GameObject.h"
 
@@ -70,8 +72,19 @@
                BL_ArmatureObject *obj = (BL_ArmatureObject*)m_obj;
 
                m_ptrrna = new PointerRNA();
-               RNA_id_pointer_create((ID*)obj->GetArmatureObject(), m_ptrrna);
+               RNA_id_pointer_create(&obj->GetArmatureObject()->id, m_ptrrna);
        }
+       else
+       {
+               BL_DeformableGameObject *obj = (BL_DeformableGameObject*)m_obj;
+               BL_ShapeDeformer *shape_deformer = 
dynamic_cast<BL_ShapeDeformer*>(obj->GetDeformer());
+
+               if (shape_deformer)
+               {
+                       m_ptrrna = new PointerRNA();
+                       RNA_id_pointer_create(&shape_deformer->GetKey()->id, 
m_ptrrna);
+               }
+       }
 }
 
 BL_Action::~BL_Action()
@@ -268,6 +281,28 @@
        }
        else
        {
+               BL_DeformableGameObject *obj = (BL_DeformableGameObject*)m_obj;
+               BL_ShapeDeformer *shape_deformer = 
dynamic_cast<BL_ShapeDeformer*>(obj->GetDeformer());
+
+               // Handle shape actions if we have any
+               if (shape_deformer)
+               {
+                       Key *key = shape_deformer->GetKey();
+
+                       // We go through and clear out the keyblocks so there 
isn't any interference
+                       // from other shape actions
+                       KeyBlock *kb;
+                       for (kb=(KeyBlock*)key->block.first; kb; 
kb=(KeyBlock*)kb->next)
+                               kb->curval = 0.f;
+
+                       animsys_evaluate_action(m_ptrrna, m_action, NULL, 
m_localtime);
+
+                       // XXX TODO handle blendin
+
+                       obj->SetActiveAction(NULL, 0, m_localtime);
+               }
+
+
                InitIPO();
                m_obj->UpdateIPO(m_localtime, m_ipo_flags & ACT_IPOFLAG_CHILD);
        }

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