Revision: 37773
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37773
Author: dfelinto
Date: 2011-06-23 22:29:02 +0000 (Thu, 23 Jun 2011)
Log Message:
-----------
revert commit 27133: Committing patch [#27133] "Fix for for Object Color in
BGE" by Kupoman
This was causing a lot of backward compatibility problems and side effects.
It has to be done properly, linked with Material ObjectColor shader_flag or at
least the TF OBCOLOR (which apparently worked at some point so I've been told).
If you need to use OBCOLOR simply keyframe the obcolor and it will work as
before.
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
2011-06-23 22:23:46 UTC (rev 37772)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
2011-06-23 22:29:02 UTC (rev 37773)
@@ -1840,7 +1840,6 @@
{
gameobj->SetLayer(ob->lay);
gameobj->SetBlenderObject(ob);
- gameobj->SetObjectColor(ob->col);
/* set the visibility state based on the objects render option
in the outliner */
if(ob->restrictflag & OB_RESTRICT_RENDER)
gameobj->SetVisible(0, 0);
}
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs