Revision: 37932
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37932
Author:   moguri
Date:     2011-06-29 01:53:17 +0000 (Wed, 29 Jun 2011)
Log Message:
-----------
BGE Animations: Fixing a bug with priority and non continuous animations.

Modified Paths:
--------------
    branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
    branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
    branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h
    branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
    branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.h
    branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp
    branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.h

Modified: 
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp  
2011-06-29 01:05:12 UTC (rev 37931)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp  
2011-06-29 01:53:17 UTC (rev 37932)
@@ -184,8 +184,7 @@
        if (!m_is_going && bPositiveEvent)
        {               
                m_is_going = true;
-               obj->PlayAction(m_action->id.name+2, start, end, m_layer, 
m_priority, m_blendin, play_mode, 0, m_ipo_flags);
-               if (m_end_reset)
+               if (obj->PlayAction(m_action->id.name+2, start, end, m_layer, 
m_priority, m_blendin, play_mode, 0, m_ipo_flags) && m_end_reset)
                        obj->SetActionFrame(m_layer, m_localtime);
        }
        else if (m_is_going && bNegativeEvent)

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp     
2011-06-29 01:05:12 UTC (rev 37931)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp     
2011-06-29 01:53:17 UTC (rev 37932)
@@ -104,7 +104,7 @@
                delete m_ptrrna;
 }
 
-void BL_Action::Play(const char* name,
+bool BL_Action::Play(const char* name,
                                        float start,
                                        float end,
                                        short priority,
@@ -118,7 +118,7 @@
        // Only start playing a new action if we're done, or if
        // the new action has a higher priority
        if (priority != 0 && !IsDone() && priority >= m_priority)
-               return;
+               return false;
        m_priority = priority;
        bAction* prev_action = m_action;
 
@@ -128,7 +128,7 @@
        {
                printf("Failed to load action: %s\n", name);
                m_done = true;
-               return;
+               return false;
        }
 
        if (prev_action != m_action)
@@ -178,6 +178,8 @@
        m_speed = playback_speed;
        
        m_done = false;
+
+       return true;
 }
 
 void BL_Action::Stop()
@@ -329,6 +331,9 @@
                        game_blend_poses(m_pose, m_blendpose, weight);
                }
 
+
+               // Handle layer blending
+               
                obj->SetPose(m_pose);
 
                obj->SetActiveAction(NULL, 0, curtime);

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h       
2011-06-29 01:05:12 UTC (rev 37931)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h       
2011-06-29 01:53:17 UTC (rev 37932)
@@ -78,7 +78,7 @@
        BL_Action(class KX_GameObject* gameobj);
        ~BL_Action();
 
-       void Play(const char* name,
+       bool Play(const char* name,
                        float start,
                        float end,
                        short priority,

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp      
2011-06-29 01:05:12 UTC (rev 37931)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp      
2011-06-29 01:53:17 UTC (rev 37932)
@@ -56,7 +56,7 @@
                m_layers[layer]->SetFrame(frame);
 }
 
-void BL_ActionManager::PlayAction(const char* name,
+bool BL_ActionManager::PlayAction(const char* name,
                                                                float start,
                                                                float end,
                                                                short layer,
@@ -67,7 +67,7 @@
                                                                short ipo_flags,
                                                                float 
playback_speed)
 {
-       m_layers[layer]->Play(name, start, end, priority, blendin, play_mode, 
blend_mode, ipo_flags, playback_speed);
+       return m_layers[layer]->Play(name, start, end, priority, blendin, 
play_mode, blend_mode, ipo_flags, playback_speed);
 }
 
 void BL_ActionManager::StopAction(short layer)

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.h        
2011-06-29 01:05:12 UTC (rev 37931)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.h        
2011-06-29 01:53:17 UTC (rev 37932)
@@ -42,7 +42,7 @@
        BL_ActionManager(class KX_GameObject* obj);
        ~BL_ActionManager();
 
-       void PlayAction(const char* name,
+       bool PlayAction(const char* name,
                                        float start,
                                        float end,
                                        short layer=0,

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp 
2011-06-29 01:05:12 UTC (rev 37931)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp 
2011-06-29 01:53:17 UTC (rev 37932)
@@ -360,7 +360,7 @@
        return m_actionManager;
 }
 
-void KX_GameObject::PlayAction(const char* name,
+bool KX_GameObject::PlayAction(const char* name,
                                                                float start,
                                                                float end,
                                                                short layer,
@@ -371,7 +371,7 @@
                                                                short ipo_flags,
                                                                float 
playback_speed)
 {
-       GetActionManager()->PlayAction(name, start, end, layer, priority, 
blendin, play_mode, blend_mode, ipo_flags, playback_speed);
+       return GetActionManager()->PlayAction(name, start, end, layer, 
priority, blendin, play_mode, blend_mode, ipo_flags, playback_speed);
 }
 
 void KX_GameObject::StopAction(short layer)

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.h   
2011-06-29 01:05:12 UTC (rev 37931)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.h   
2011-06-29 01:53:17 UTC (rev 37932)
@@ -211,7 +211,7 @@
        /**
         * Adds an action to the object's action manager
         */
-       void PlayAction(const char* name,
+       bool PlayAction(const char* name,
                                        float start,
                                        float end,
                                        short layer=0,

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