Revision: 37969
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37969
Author:   campbellbarton
Date:     2011-06-30 01:40:20 +0000 (Thu, 30 Jun 2011)
Log Message:
-----------
minor edits, no functional change.

Modified Paths:
--------------
    trunk/blender/source/blender/modifiers/intern/MOD_displace.c
    trunk/blender/source/blender/render/extern/include/RE_pipeline.h
    trunk/blender/source/blender/render/intern/source/convertblender.c

Modified: trunk/blender/source/blender/modifiers/intern/MOD_displace.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_displace.c        
2011-06-30 01:30:35 UTC (rev 37968)
+++ trunk/blender/source/blender/modifiers/intern/MOD_displace.c        
2011-06-30 01:40:20 UTC (rev 37969)
@@ -172,6 +172,7 @@
        MDeformVert *dvert = NULL;
        int defgrp_index;
        float (*tex_co)[3];
+       float weight= 1.0f; /* init value unused but some compilers may 
complain */
 
        if(!dmd->texture) return;
        if(dmd->strength == 0.0f) return;
@@ -189,17 +190,10 @@
        for(i = 0; i < numVerts; ++i) {
                TexResult texres;
                float delta = 0, strength = dmd->strength;
-               MDeformWeight *def_weight = NULL;
 
                if(dvert) {
-                       int j;
-                       for(j = 0; j < dvert[i].totweight; ++j) {
-                               if(dvert[i].dw[j].def_nr == defgrp_index) {
-                                       def_weight = &dvert[i].dw[j];
-                                       break;
-                               }
-                       }
-                       if(!def_weight || def_weight->weight==0.0f) continue;
+                       weight= defvert_find_weight(dvert + i, defgrp_index);
+                       if(weight == 0.0f) continue;
                }
 
                texres.nor = NULL;
@@ -207,7 +201,7 @@
 
                delta = texres.tin - dmd->midlevel;
 
-               if(def_weight) strength *= def_weight->weight;
+               if(dvert) strength *= weight;
 
                delta *= strength;
                CLAMP(delta, -10000, 10000);

Modified: trunk/blender/source/blender/render/extern/include/RE_pipeline.h
===================================================================
--- trunk/blender/source/blender/render/extern/include/RE_pipeline.h    
2011-06-30 01:30:35 UTC (rev 37968)
+++ trunk/blender/source/blender/render/extern/include/RE_pipeline.h    
2011-06-30 01:40:20 UTC (rev 37969)
@@ -266,7 +266,7 @@
 #define RE_BAKE_ALPHA                          11
 #define RE_BAKE_EMIT                           12
 
-void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene 
*scene, unsigned int lay, int type, struct Object *actob);
+void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene 
*scene, unsigned int lay, const int type, struct Object *actob);
 
 void RE_DataBase_GetView(struct Render *re, float mat[][4]);
 void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, 
float mat[][4]);

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c  
2011-06-30 01:30:35 UTC (rev 37968)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c  
2011-06-30 01:40:20 UTC (rev 37969)
@@ -5680,13 +5680,14 @@
    RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
    RE_BAKE_SHADOW: for baking, only shadows, but all objects
 */
-void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int 
lay, int type, Object *actob)
+void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int 
lay, const int type, Object *actob)
 {
        Object *camera;
        float mat[4][4];
        float amb[3];
-       int onlyselected, nolamps;
-       
+       const short onlyselected= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, 
RE_BAKE_SHADOW);
+       const short nolamps= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, 
RE_BAKE_DISPLACEMENT);
+
        re->main= bmain;
        re->scene= scene;
        re->lay= lay;
@@ -5755,9 +5756,6 @@
        set_node_shader_lamp_loop(shade_material_loop);
        
        /* MAKE RENDER DATA */
-       nolamps= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
-       onlyselected= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, 
RE_BAKE_DISPLACEMENT);
-
        database_init_objects(re, lay, nolamps, onlyselected, actob, 0);
 
        set_material_lightgroups(re);

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to