Revision: 38046
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38046
Author:   moguri
Date:     2011-07-03 01:59:17 +0000 (Sun, 03 Jul 2011)
Log Message:
-----------
BGE Animations: Adding in layer weights to allow for layer blending.

Modified Paths:
--------------
    branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c
    branches/soc-2011-pepper/source/blender/makesdna/DNA_actuator_types.h
    branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c
    branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
    branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h
    branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.cpp
    branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.h
    branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp
    branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
    branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h
    branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
    branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.h
    branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp
    branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.h

Modified: 
branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c
===================================================================
--- branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c  
2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c  
2011-07-03 01:59:17 UTC (rev 38046)
@@ -3713,6 +3713,7 @@
 
        row= uiLayoutRow(layout, 0);
        uiItemR(row, ptr, "layer", 0, NULL, ICON_NONE);
+       uiItemR(row, ptr, "layer_weight", 0, NULL, ICON_NONE);
 
        row= uiLayoutRow(layout, 0);
        uiItemPointerR(layout, ptr, "frame_property", &settings_ptr, 
"properties", NULL, ICON_NONE);

Modified: branches/soc-2011-pepper/source/blender/makesdna/DNA_actuator_types.h
===================================================================
--- branches/soc-2011-pepper/source/blender/makesdna/DNA_actuator_types.h       
2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/blender/makesdna/DNA_actuator_types.h       
2011-07-03 01:59:17 UTC (rev 38046)
@@ -59,8 +59,9 @@
        short   layer;                  /* Animation layer */
        short   end_reset;      /* Ending the actuator (negative pulse) wont 
reset the the action to its starting frame */
        short   strideaxis;             /* Displacement axis */
-       short   pad[3];
+       short   pad;
        float   stridelength;   /* Displacement incurred by cycle */ // not in 
use
+       float   layer_weight;   /* How much of the previous layer to use for 
blending. (<0 = disable, 0 = add mode) */
 } bActionActuator;                                                             
                                
 
 typedef struct Sound3D

Modified: branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c
===================================================================
--- branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c      
2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c      
2011-07-03 01:59:17 UTC (rev 38046)
@@ -631,6 +631,11 @@
        RNA_def_property_ui_text(prop, "Layer", "The animation layer to play 
the action on");
        RNA_def_property_update(prop, NC_LOGIC, NULL);
 
+       prop= RNA_def_property(srna, "layer_weight", PROP_FLOAT, PROP_NONE);
+       RNA_def_property_range(prop, 0.0, 1.0);
+       RNA_def_property_ui_text(prop, "Layer Weight", "How much of the 
previous layer to blend into this one (0 = add mode)");
+       RNA_def_property_update(prop, NC_LOGIC, NULL);
+
        prop= RNA_def_property(srna, "frame_property", PROP_STRING, PROP_NONE);
        RNA_def_property_string_sdna(prop, NULL, "frameProp");
        RNA_def_property_ui_text(prop, "Frame Property", "Assign the action's 
current frame number to this property");

Modified: 
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp  
2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp  
2011-07-03 01:59:17 UTC (rev 38046)
@@ -184,7 +184,7 @@
        if (!m_is_going && bPositiveEvent)
        {               
                m_is_going = true;
-               if (obj->PlayAction(m_action->id.name+2, start, end, m_layer, 
m_priority, m_blendin, play_mode, 0, m_ipo_flags) && m_end_reset)
+               if (obj->PlayAction(m_action->id.name+2, start, end, m_layer, 
m_priority, m_blendin, play_mode, m_layer_weight, m_ipo_flags) && m_end_reset)
                        obj->SetActionFrame(m_layer, m_localtime);
        }
        else if (m_is_going && bNegativeEvent)
@@ -203,7 +203,7 @@
                else if (m_playtype == ACT_ACTION_LOOP_END)
                {
                        // Convert into a play and let it finish
-                       obj->PlayAction(m_action->id.name+2, start, end, 
m_layer, 0, 0, BL_Action::ACT_MODE_PLAY, 0, m_ipo_flags);
+                       obj->PlayAction(m_action->id.name+2, start, end, 
m_layer, 0, 0, BL_Action::ACT_MODE_PLAY, m_layer_weight, m_ipo_flags);
                        obj->SetActionFrame(m_layer, m_localtime);
 
                        return true;

Modified: 
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h    
2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h    
2011-07-03 01:59:17 UTC (rev 38046)
@@ -53,6 +53,7 @@
                                                short   blendin,
                                                short   priority,
                                                short   layer,
+                                               float   layer_weight,
                                                short   ipo_flags,
                                                short   end_reset,
                                                float   stride) 
@@ -72,6 +73,7 @@
                m_playtype(playtype),
                m_priority(priority),
                m_layer(layer),
+               m_layer_weight(layer_weight),
                m_ipo_flags(ipo_flags),
                m_end_reset(end_reset),
                m_is_going(false),
@@ -165,6 +167,7 @@
        float   m_blendin;
        float   m_blendstart;
        float   m_stridelength;
+       float   m_layer_weight;
        short   m_playtype;
        short   m_priority;
        short   m_layer;

Modified: 
branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.cpp  
2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.cpp  
2011-07-03 01:59:17 UTC (rev 38046)
@@ -137,13 +137,14 @@
 
 
 /* Only allowed for Poses with identical channels */
-void game_blend_poses(bPose *dst, bPose *src, float srcweight, short mode)
+void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
 {      
        bPoseChannel *dchan;
        const bPoseChannel *schan;
        bConstraint *dcon, *scon;
        float dstweight;
        int i;
+       short mode = ACTSTRIPMODE_BLEND;
 
        switch (mode){
        case ACTSTRIPMODE_BLEND:

Modified: 
branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.h    
2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.h    
2011-07-03 01:59:17 UTC (rev 38046)
@@ -145,7 +145,7 @@
 };
 
 /* Pose function specific to the game engine */
-void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight, 
short mode); /* was blend_poses */
+void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight/*, 
short mode*/); /* was blend_poses */
 //void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);
 void game_copy_pose(struct bPose **dst, struct bPose *src, int copy_con);
 void game_free_pose(struct bPose *pose);

Modified: 
branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- 
branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp    
    2011-07-02 18:24:05 UTC (rev 38045)
+++ 
branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp    
    2011-07-03 01:59:17 UTC (rev 38046)
@@ -220,6 +220,7 @@
                                        actact->blendin,
                                        actact->priority,
                                        actact->layer,
+                                       actact->layer_weight,
                                        ipo_flags,
                                        actact->end_reset,
                                        actact->stridelength

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp     
2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp     
2011-07-03 01:59:17 UTC (rev 38046)
@@ -46,7 +46,6 @@
 #include "BKE_action.h"
 #include "RNA_access.h"
 #include "RNA_define.h"
-#include "DNA_nla_types.h"
 }
 
 BL_Action::BL_Action(class KX_GameObject* gameobj)
@@ -111,7 +110,7 @@
                                        short priority,
                                        float blendin,
                                        short play_mode,
-                                       short blend_mode,
+                                       float layer_weight,
                                        short ipo_flags,
                                        float playback_speed)
 {
@@ -173,11 +172,11 @@
        m_endframe = end;
        m_blendin = blendin;
        m_playmode = play_mode;
-       m_blendmode = blend_mode;
        m_endtime = 0.f;
        m_blendframe = 0.f;
        m_blendstart = 0.f;
        m_speed = playback_speed;
+       m_layer_weight = layer_weight;
        
        m_done = false;
 
@@ -335,15 +334,15 @@
                        float weight = 1.f - (m_blendframe/m_blendin);
 
                        // Blend the poses
-                       game_blend_poses(m_pose, m_blendpose, weight, 
ACTSTRIPMODE_BLEND);
+                       game_blend_poses(m_pose, m_blendpose, weight);
                }
 
 
                // Handle layer blending
-               if (m_blendmode != ACT_BLEND_NONE)
+               if (m_layer_weight >= 0)
                {
                        obj->GetMRDPose(&m_blendpose);
-                       game_blend_poses(m_pose, m_blendpose, 1.f, 
ACTSTRIPMODE_ADD);
+                       game_blend_poses(m_pose, m_blendpose, m_layer_weight);
                }
 
                obj->SetPose(m_pose);

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h       
2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h       
2011-07-03 01:59:17 UTC (rev 38046)
@@ -58,12 +58,13 @@
        float m_blendframe;
        float m_blendstart;
 
+       float m_layer_weight;
+
        float m_speed;
 
        short m_priority;
 
        short m_playmode;
-       short m_blendmode;
 
        short m_ipo_flags;
 
@@ -84,7 +85,7 @@
                        short priority,
                        float blendin,
                        short play_mode,
-                       short blend_mode,
+                       float layer_weight,
                        short ipo_flags,
                        float playback_speed);
        void Stop();
@@ -107,13 +108,6 @@
 
        enum
        {
-               ACT_BLEND_NONE = 0,
-               ACT_BLEND_MIX,
-               ACT_BLEND_MAX,
-       };
-
-       enum
-       {
                ACT_IPOFLAG_FORCE = 1,
                ACT_IPOFLAG_LOCAL = 2,
                ACT_IPOFLAG_ADD = 4,

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp      
2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp      
2011-07-03 01:59:17 UTC (rev 38046)
@@ -63,14 +63,14 @@
                                                                short priority,
                                                                float blendin,
                                                                short play_mode,
-                                                               short 
blend_mode,
+                                                               float 
layer_weight,
                                                                short ipo_flags,
                                                                float 
playback_speed)
 {
        // Disable layer blending on the first layer
-       if (layer == 0) blend_mode = BL_Action::ACT_BLEND_NONE;
+       if (layer == 0) layer_weight = -1.f;
 
-       return m_layers[layer]->Play(name, start, end, priority, blendin, 
play_mode, blend_mode, ipo_flags, playback_speed);
+       return m_layers[layer]->Play(name, start, end, priority, blendin, 
play_mode, layer_weight, ipo_flags, playback_speed);
 }
 
 void BL_ActionManager::StopAction(short layer)


@@ Diff output truncated at 10240 characters. @@
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