Revision: 38048
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38048
Author:   moguri
Date:     2011-07-03 02:57:50 +0000 (Sun, 03 Jul 2011)
Log Message:
-----------
BGE Animations: Making the action actuator's loop end play mode work better.

Modified Paths:
--------------
    branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp

Modified: 
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp  
2011-07-03 02:51:14 UTC (rev 38047)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp  
2011-07-03 02:57:50 UTC (rev 38048)
@@ -203,8 +203,9 @@
                else if (m_playtype == ACT_ACTION_LOOP_END)
                {
                        // Convert into a play and let it finish
-                       obj->PlayAction(m_action->id.name+2, start, end, 
m_layer, 0, 0, BL_Action::ACT_MODE_PLAY, m_layer_weight, m_ipo_flags);
-                       obj->SetActionFrame(m_layer, m_localtime);
+                       start = obj->GetActionFrame(m_layer);
+                       obj->StopAction(m_layer);
+                       obj->PlayAction(m_action->id.name+2, start, end, 
m_layer, m_priority, 0, BL_Action::ACT_MODE_PLAY, m_layer_weight, m_ipo_flags);
 
                        return true;
                }
@@ -215,6 +216,8 @@
                        start = obj->GetActionFrame(m_layer);
                        obj->StopAction(m_layer);
                        obj->PlayAction(m_action->id.name+2, start, end, 
m_layer, m_priority, 0, BL_Action::ACT_MODE_PLAY, m_layer_weight, m_ipo_flags);
+
+                       return true;
                }
                
                m_is_going = false;

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