Revision: 38160
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38160
Author:   merwin
Date:     2011-07-06 17:10:38 +0000 (Wed, 06 Jul 2011)
Log Message:
-----------
refitted old ndof fly code for 2.5, removed crusty old code

Modified Paths:
--------------
    branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_edit.c

Modified: 
branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_edit.c  
2011-07-06 16:08:24 UTC (rev 38159)
+++ branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_edit.c  
2011-07-06 17:10:38 UTC (rev 38160)
@@ -929,6 +929,7 @@
        ot->flag= OPTYPE_BLOCKING|OPTYPE_GRAB_POINTER;
 }
 
+#if 0 // NDOF utility functions
 // returns angular velocity (0..1), fills axis of rotation
 // (shouldn't live in this file!)
 static float ndof_to_angle_axis(const float ndof[3], float axis[3])
@@ -957,6 +958,7 @@
 
        return sqrtf(x*x + y*y + z*z);
        }
+#endif
 
 static void ndof_to_quat(wmNDOFMotionData* ndof, float q[4])
        {
@@ -977,8 +979,11 @@
        q[3] = scale * z;
        }
 
-// Mike's version
-static int viewndof_invoke(bContext *C, wmOperator *op, wmEvent *event)
+// Mike's original version:
+// -- "orbit" navigation (trackball/turntable)
+// -- zooming
+// -- panning in rotationally-locked views
+static int ndof_orbit_invoke(bContext *C, wmOperator *op, wmEvent *event)
 {
        RegionView3D* rv3d = CTX_wm_region_view3d(C);
        wmNDOFMotionData* ndof = (wmNDOFMotionData*) event->customdata;
@@ -1023,7 +1028,7 @@
                invert_qt_qt(view_inv, rv3d->viewquat);
                mul_qt_v3(view_inv, pan_vec);
 
-               /* move center of view opposite of hand motion (camera mode, 
not object mode) */
+               /* move center of view opposite of hand motion (this is camera 
mode, not object mode) */
                sub_v3_v3(rv3d->ofs, pan_vec);
        }
 
@@ -1057,7 +1062,7 @@
                        float xvec[3] = {1,0,0};
 
                        /* Determine the direction of the x vector (for 
rotating up and down) */
-                       float view_inv[4]/*, view_inv_conj[4]*/;
+                       float view_inv[4];
                        invert_qt_qt(view_inv, rv3d->viewquat);
                        mul_qt_v3(view_inv, xvec);
 
@@ -1081,91 +1086,184 @@
        return OPERATOR_FINISHED;
 }
 
-// Tom's version
-#if 0 
-static int viewndof_invoke(bContext *C, wmOperator *op, wmEvent *event)
+#if 0 // not ready
+static int ndof_fly_invoke(bContext *C, wmOperator *op, wmEvent *event)
 {
+       RegionView3D* rv3d = CTX_wm_region_view3d(C);
        wmNDOFMotionData* ndof = (wmNDOFMotionData*) event->customdata;
-       
-       float phi, q1[4];
-       float m[3][3];
-       float m_inv[3][3];
-       float xvec[3] = {1,0,0};
-       float yvec[3] = {0,1,0};
-       float vec[3];
-       float mat[3][3];
-       const float rotaSensitivity = 0.007;
-       const float tranSensitivity = 0.120;
-       
-       ARegion *ar= CTX_wm_region(C);
-       RegionView3D *rv3d = CTX_wm_region_view3d(C);
-       View3D *v3d = CTX_wm_view3d(C);
-       
+
+       const int shouldRotate = 0, shouldMove = 1;
+
        float dt = ndof->dt;
-       
-       if (dt > 0.25f) {
+       if (dt > 0.25f)
                /* this is probably the first event for this motion, so set dt 
to something reasonable */
-               dt = 0.0125f;
+               /* TODO: replace such guesswork with a flag or field from the 
NDOF manager */
+               ndof->dt = dt = 0.0125f;
+
+       if (shouldRotate)
+               {
+               const float turn_sensitivity = 1.f;
+
+               float rot[4];
+               ndof_to_quat(ndof, rot);
+
+               rv3d->view = RV3D_VIEW_USER;
+               }
+
+       if (shouldMove)
+               {
+               const float forward_sensitivity = 1.f;
+               const float vertical_sensitivity = 1.f;
+               const float lateral_sensitivity = 1.f;
+               
+               float trans[3] = {
+                       lateral_sensitivity * dt * ndof->tx,
+                       vertical_sensitivity * dt * ndof->ty,
+                       forward_sensitivity * rv3d->dist * dt * ndof->tz
+                       };
+               }
+
+       ED_region_tag_redraw(CTX_wm_region(C));
+
+       return OPERATOR_FINISHED;
+}
+#endif
+
+// BEGIN old fly code
+// derived from blender 2.4
+
+static void getndof(wmNDOFMotionData* indof, float* outdof)
+{
+       // Rotations feel relatively faster than translations only in fly mode, 
so
+       // we have no choice but to fix that here (not in the plugins)
+       const float turn_sensitivity = 0.8f;
+
+       const float forward_sensitivity = 2.5f;
+       const float vertical_sensitivity = 1.6f;
+       const float lateral_sensitivity = 2.5f;
+
+       const float dt = (indof->dt < 0.25f) ? indof->dt : 0.0125f;
+               // this is probably the first event for this motion, so set dt 
to something reasonable
+               // TODO: replace such guesswork with a flag or field from the 
NDOF manager
+
+       outdof[0] = lateral_sensitivity * dt * indof->tx;
+       outdof[1] = vertical_sensitivity * dt * indof->ty;
+       outdof[2] = forward_sensitivity * dt * indof->tz;
+
+       outdof[3] = turn_sensitivity * dt * indof->rx;
+       outdof[4] = turn_sensitivity * dt * indof->ry;
+       outdof[5] = turn_sensitivity * dt * indof->rz;
+}
+
+// statics for controlling rv3d->dist corrections.
+// viewmoveNDOF zeros and adjusts rv3d->ofs.
+// viewmove restores based on dz_flag state.
+
+static int dz_flag = 0;
+static float m_dist;
+
+static void mouse_rotation_workaround_push(RegionView3D* rv3d)
+{
+       // This is due to a side effect of the original
+       // mouse view rotation code. The rotation point is
+       // set a distance in front of the viewport to
+       // make rotating with the mouse look better.
+       // The distance effect is written at a low level
+       // in the view management instead of the mouse
+       // view function. This means that all other view
+       // movement devices must subtract this from their
+       // view transformations.
+
+       float mat[3][3];
+       float upvec[3];
+
+       if(rv3d->dist != 0.0) {
+               dz_flag = 1;
+               m_dist = rv3d->dist;
+               upvec[0] = upvec[1] = 0;
+               upvec[2] = rv3d->dist;
+               copy_m3_m4(mat, rv3d->viewinv);
+               mul_m3_v3(mat, upvec);
+               sub_v3_v3(rv3d->ofs, upvec);
+               rv3d->dist = 0.0;
        }
 
-       /* Get the 3x3 matrix and its inverse from the quaternion */
-       quat_to_mat3(m,rv3d->viewquat);
-       invert_m3_m3(m_inv,m);
-       
-       /* Determine the direction of the x vector (for rotating up and down) */
-       /* This can likely be computed directly from the quaternion. */
-       mul_m3_v3(m_inv,xvec);
-       
-       //if(rv3d->persp=!= RV3D_PERSP)  //Camera control not supported yet
-       /* Lock fixed views out of using rotation controls */
-       if(rv3d->view!=RV3D_VIEW_FRONT && rv3d->view!=RV3D_VIEW_BACK)
-               if(rv3d->view!=RV3D_VIEW_TOP && rv3d->view!=RV3D_VIEW_BOTTOM)
-                       if(rv3d->view!=RV3D_VIEW_RIGHT && 
rv3d->view!=RV3D_VIEW_LEFT) {
-                               // Perform the up/down rotation                 
                
-                               phi = (rotaSensitivity+dt) * -ndof->rx;
-                               q1[0] = cos(phi);
-                               mul_v3_v3fl(q1+1, xvec, sin(phi));
-                               mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, q1);
+       // this is still needed in version 2.5 [mce]
+       // warning! current viewmove does not look at dz_flag or m_dist
+       // don't expect 2D mouse to work properly right after using 3D mouse
+}
 
-                               // Perform the left/right rotation 
-                               mul_m3_v3(m_inv,yvec);
-                               phi = (rotaSensitivity+dt) * ndof->ry;
-                               q1[0] = cos(phi);
-                               mul_v3_v3fl(q1+1, yvec, sin(phi));
-                               mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, q1);
+static void mouse_rotation_workaround_pop(RegionView3D* rv3d)
+{
+       if (dz_flag) {
+               dz_flag = 0;
+               rv3d->dist = m_dist;
+       }
+}
 
-                               // Perform the orbital rotation
-                               phi = (rotaSensitivity+dt) * ndof->rz;
-                               q1[0] = cos(phi);
-                               q1[1] = q1[2] = 0.0;
-                               q1[3] = sin(phi);
-                               mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, q1);
-                       }
+static int ndof_oldfly_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+       RegionView3D* rv3d = CTX_wm_region_view3d(C);
+       wmNDOFMotionData* ndof = (wmNDOFMotionData*) event->customdata;
 
-       // Perform Pan translation      
-       vec[0]= (tranSensitivity+dt) * ndof->tx;
-       vec[1]= (tranSensitivity+dt) * ndof->tz;
-       //vec[2]= 0.0f;//tranSensitivity * ndof->ty;
-       //window_to_3d_delta(ar, vec, -ndof->tx, -ndof->tz); // experimented a 
little instead of above 
+       float phi;
+       float dval[6];
+       float tvec[3], rvec[3];
+       float q1[4];
+       float mat[3][3];
+
+       // fetch the current state of the ndof device
+       getndof(ndof, dval);
+
+       // force perspective mode. This is a hack and is
+       // incomplete. It doesn't actually affect the view
+       // until the first draw and doesn't update the menu
+       // to reflect persp mode.
+       rv3d->persp = RV3D_PERSP;
+
+       // Correct the distance jump if rv3d->dist != 0
+       mouse_rotation_workaround_push(rv3d);
+
+       // Apply rotation
+       rvec[0] = dval[3];
+       rvec[1] = dval[4];
+       rvec[2] = dval[5];
+
+       // rotate device x and y by view z
        copy_m3_m4(mat, rv3d->viewinv);
        mat[2][2] = 0.0f;
-       mul_m3_v3(mat, vec);
-       // translate the view
-       add_v3_v3(rv3d->ofs, vec);
+       mul_m3_v3(mat, rvec);
 
-       // Perform Zoom translation     
-       if (ndof->ty!=0.0f){ // TODO - need to add limits to prevent flipping 
past gridlines 
-               rv3d->dist += (tranSensitivity+dt)* ndof->ty;
-               // printf("dist %5.3f view %d grid 
%f\n",rv3d->dist,rv3d->view,v3d->grid);
+       // rotate the view
+       phi = normalize_v3(rvec);
+       if(phi != 0) {
+               axis_angle_to_quat(q1,rvec,phi);
+               mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, q1);
        }
 
-       //printf("Trans tx:%5.2f ty:%5.2f tz:%5.2f \n",ndof->tx, ndof->ty, 
ndof->tz);
-       ED_region_tag_redraw(ar);
-       
+       // Apply translation
+       tvec[0] = dval[0];
+       tvec[1] = dval[1];
+       tvec[2] = dval[2];
+
+       // the next three lines rotate the x and y translation coordinates
+       // by the current z axis angle
+       copy_m3_m4(mat, rv3d->viewinv);
+       mat[2][2] = 0.0f;
+       mul_m3_v3(mat, tvec);
+
+       // translate the view
+       sub_v3_v3(rv3d->ofs, tvec);
+
+       mouse_rotation_workaround_pop(rv3d);
+
+       // back to 2.5 land!
+       ED_region_tag_redraw(CTX_wm_region(C));
        return OPERATOR_FINISHED;
 }
-#endif
 
+// END old fly code
+
 void VIEW3D_OT_ndof(struct wmOperatorType *ot)
 {
        /* identifiers */
@@ -1174,7 +1272,8 @@
        ot->idname = "VIEW3D_OT_ndof";
 
        /* api callbacks */
-       ot->invoke = viewndof_invoke;
+       ot->invoke = ndof_oldfly_invoke;
+//     ot->invoke = ndof_orbit_invoke;
        ot->poll = ED_operator_view3d_active;
 
        /* flags */
@@ -3448,398 +3547,6 @@
        return (*depth==FLT_MAX) ? 0:1;
 }
 
-/* ********************* NDOF ************************ */
-/* note: this code is confusing and unclear... (ton) */
-/* **************************************************** */
-
-// ndof scaling will be moved to user setting.
-// In the mean time this is just a place holder.
-
-// Note: scaling in the plugin and ghostwinlay.c
-// should be removed. With driver default setting,
-// each axis returns approx. +-200 max deflection.
-
-// The values I selected are based on the older
-// polling i/f. With event i/f, the sensistivity
-// can be increased for improved response from
-// small deflections of the device input.
-
-
-// lukep notes : i disagree on the range.
-// the normal 3Dconnection driver give +/-400
-// on defaut range in other applications
-// and up to +/- 1000 if set to maximum
-// because i remove the scaling by delta,
-// which was a bad idea as it depend of the system
-// speed and os, i changed the scaling values, but
-// those are still not ok
-
-#if 0

@@ Diff output truncated at 10240 characters. @@
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to