Revision: 38202
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38202
Author:   campbellbarton
Date:     2011-07-07 19:23:51 +0000 (Thu, 07 Jul 2011)
Log Message:
-----------
some corrections to bge.texture docs

Modified Paths:
--------------
    trunk/blender/doc/python_api/rst/bge.texture.rst
    trunk/blender/doc/python_api/sphinx_doc_gen.py

Modified: trunk/blender/doc/python_api/rst/bge.texture.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.texture.rst    2011-07-07 19:10:57 UTC 
(rev 38201)
+++ trunk/blender/doc/python_api/rst/bge.texture.rst    2011-07-07 19:23:51 UTC 
(rev 38202)
@@ -3,8 +3,8 @@
 ==============================
 
 .. note::
-       This documentation is still very weak, and needs some help! Right now 
they are mostly a collection
-       of the docstrings found in the bge.texture source code + some random 
places filled with text.
+   This documentation is still very weak, and needs some help! Right now they 
are mostly a collection
+   of the docstrings found in the bge.texture source code + some random places 
filled with text.
 
 *****
 Intro
@@ -20,14 +20,14 @@
 
 bge.texture uses FFmpeg to load images and videos. All the formats and codecs 
that FFmpeg supports are supported by this module, including but not limited 
to::
 
-       * AVI
-       * Ogg
-       * Xvid
-       * Theora
-       * dv1394 camera
-       * video4linux capture card (this includes many webcams)
-       * videoForWindows capture card (this includes many webcams)
-       * JPG 
+* AVI
+* Ogg
+* Xvid
+* Theora
+* dv1394 camera
+* video4linux capture card (this includes many webcams)
+* videoForWindows capture card (this includes many webcams)
+* JPG 
 
 The principle is simple: first you identify a texture on an existing object 
using 
 the :materialID: function, then you create a new texture with dynamic content
@@ -42,410 +42,410 @@
 
 .. class:: VideoFFmpeg(file [, capture=-1, rate=25.0, width=0, height=0])
 
-       FFmpeg video source
+   FFmpeg video source
    
-       .. attribute:: status
-               video status
-               
-       .. attribute::  range
-               replay range
-               
-       .. attribute:: repeat
-               repeat count, -1 for infinite repeat
-               
-               :type: int
-       
-       .. attribute:: framerate
-               frame rate
-               
-               :type: float
-               
-       .. attribute:: valid
-               Tells if an image is available
-               
-               :type: bool
-               
-       .. attribute:: image
-               image data
-               
-       .. attribute:: size
-               image size
-               
-       .. attribute:: scale
-               fast scale of image (near neighbour)
-               
-       .. attribute:: flip
-               flip image vertically
-               
-       .. attribute:: filter
-               pixel filter
-               
-       .. attribute:: preseek
-               number of frames of preseek
-               
-               :type: int
-               
-       .. attribute:: deinterlace
-               deinterlace image
-               
-               :type: bool
+   .. attribute:: status
+      video status
+      
+   .. attribute::  range
+      replay range
+      
+   .. attribute:: repeat
+      repeat count, -1 for infinite repeat
+      
+      :type: int
    
-       .. method:: play()
-               Play (restart) video
-               
-       .. method:: pause()
-               pause video
-               
-       .. method:: stop()
-               stop video (play will replay it from start)
-               
-       .. method:: refresh()
-               Refresh video - get its status
+   .. attribute:: framerate
+      frame rate
+      
+      :type: float
+      
+   .. attribute:: valid
+      Tells if an image is available
+      
+      :type: bool
+      
+   .. attribute:: image
+      image data
+      
+   .. attribute:: size
+      image size
+      
+   .. attribute:: scale
+      fast scale of image (near neighbour)
+      
+   .. attribute:: flip
+      flip image vertically
+      
+   .. attribute:: filter
+      pixel filter
+      
+   .. attribute:: preseek
+      number of frames of preseek
+      
+      :type: int
+      
+   .. attribute:: deinterlace
+      deinterlace image
+      
+      :type: bool
+   
+   .. method:: play()
+      Play (restart) video
+      
+   .. method:: pause()
+      pause video
+      
+   .. method:: stop()
+      stop video (play will replay it from start)
+      
+   .. method:: refresh()
+      Refresh video - get its status
 
 .. class:: ImageFFmpeg(file)
 
-       FFmpeg image source
-       
-       .. attribute:: status
-               video status
-       
-       .. attribute:: valid
-               Tells if an image is available
-               
-               :type: bool
-               
-       .. attribute:: image
-               image data
-               
-       .. attribute:: size
-               image size
-               
-       .. attribute:: scale
-               fast scale of image (near neighbour)
-               
-       .. attribute:: flip
-               flip image vertically
-               
-       .. attribute:: filter
-               pixel filter
-               
-       .. method:: refresh()
-               Refresh image, i.e. load it
-               
-       .. method:: reload([newname])
-               Reload image, i.e. reopen it
-               
+   FFmpeg image source
+   
+   .. attribute:: status
+      video status
+   
+   .. attribute:: valid
+      Tells if an image is available
+      
+      :type: bool
+      
+   .. attribute:: image
+      image data
+      
+   .. attribute:: size
+      image size
+      
+   .. attribute:: scale
+      fast scale of image (near neighbour)
+      
+   .. attribute:: flip
+      flip image vertically
+      
+   .. attribute:: filter
+      pixel filter
+      
+   .. method:: refresh()
+      Refresh image, i.e. load it
+      
+   .. method:: reload([newname])
+      Reload image, i.e. reopen it
+      
 .. class:: ImageBuff()
-       
-       Image source from image buffer
-       
-       .. attribute:: filter
-               pixel filter
-       
-       .. attribute:: flip
-               flip image vertically
-       
-       .. attribute:: image
-               image data
-       
-       .. method:: load(imageBuffer, width, height)
-               Load image from buffer
-       
-       .. method:: plot(imageBuffer, width, height, positionX, positionY)
-               update image buffer
-       
-       .. attribute:: scale
-               fast scale of image (near neighbour)
-       
-       .. attribute:: size
-               image size
-       
-       .. attribute:: valid
-               bool to tell if an image is available
+   
+   Image source from image buffer
+   
+   .. attribute:: filter
+      pixel filter
+   
+   .. attribute:: flip
+      flip image vertically
+   
+   .. attribute:: image
+      image data
+   
+   .. method:: load(imageBuffer, width, height)
+      Load image from buffer
+   
+   .. method:: plot(imageBuffer, width, height, positionX, positionY)
+      update image buffer
+   
+   .. attribute:: scale
+      fast scale of image (near neighbour)
+   
+   .. attribute:: size
+      image size
+   
+   .. attribute:: valid
+      bool to tell if an image is available
 
 .. class:: ImageMirror(scene)
-       
-       Image source from mirror
-       
-       .. attribute:: alpha
-               use alpha in texture
-       
-       .. attribute:: background
-               background color
-       
-       .. attribute:: capsize
-               size of render area
-       
-       .. attribute:: clip
-               clipping distance
-       
-       .. attribute:: filter
-               pixel filter
-       
-       .. attribute:: flip
-               flip image vertically
-       
-       .. attribute:: image
-               image data
-       
-       .. method:: refresh(imageMirror)
-               Refresh image - invalidate its current content
-       
-       .. attribute:: scale
-               fast scale of image (near neighbour)
-       
-       .. attribute:: size
-               image size
-       
-       .. attribute:: valid
-               bool to tell if an image is available
-       
-       .. attribute:: whole
-               use whole viewport to render
+   
+   Image source from mirror
+   
+   .. attribute:: alpha
+      use alpha in texture
+   
+   .. attribute:: background
+      background color
+   
+   .. attribute:: capsize
+      size of render area
+   
+   .. attribute:: clip
+      clipping distance
+   
+   .. attribute:: filter
+      pixel filter
+   
+   .. attribute:: flip
+      flip image vertically
+   
+   .. attribute:: image
+      image data
+   
+   .. method:: refresh(imageMirror)
+      Refresh image - invalidate its current content
+   
+   .. attribute:: scale
+      fast scale of image (near neighbour)
+   
+   .. attribute:: size
+      image size
+   
+   .. attribute:: valid
+      bool to tell if an image is available
+   
+   .. attribute:: whole
+      use whole viewport to render
 
 .. class:: ImageMix()
-       
-       Image mixer
-       
-       .. attribute:: filter
-               pixel filter
-       
-       .. attribute:: flip
-               flip image vertically
-       
-       .. method:: getSource(imageMix)
-               get image source
-       
-       .. method:: getWeight(imageMix)
-               get image source weight
-       
-       .. attribute:: image
-               image data
-       
-       .. method:: refresh(imageMix)
-               Refresh image - invalidate its current content
-       
-       .. attribute:: scale
-               fast scale of image (near neighbour)
-       
-       .. method:: setSource(imageMix)
-               set image source
-       
-       .. method:: setWeight(imageMix)
-               set image source weight
-       
-       .. attribute:: valid
-               bool to tell if an image is available
+   
+   Image mixer
+   
+   .. attribute:: filter
+      pixel filter
+   
+   .. attribute:: flip
+      flip image vertically
+   
+   .. method:: getSource(imageMix)
+      get image source
+   
+   .. method:: getWeight(imageMix)
+      get image source weight
+   
+   .. attribute:: image
+      image data
+   
+   .. method:: refresh(imageMix)
+      Refresh image - invalidate its current content
+   
+   .. attribute:: scale
+      fast scale of image (near neighbour)
+   
+   .. method:: setSource(imageMix)
+      set image source
+   
+   .. method:: setWeight(imageMix)
+      set image source weight
+   
+   .. attribute:: valid
+      bool to tell if an image is available
 
 .. class:: ImageRender(scene, camera)
-       
-       Image source from render
-       
-       .. attribute:: alpha
-               use alpha in texture
-       
-       .. attribute:: background
-               background color
-       
-       .. attribute:: capsize
-               size of render area
-       
-       .. attribute:: filter
-               pixel filter
-       
-       .. attribute:: flip
-               flip image vertically
-       
-       .. attribute:: image
-               image data
-       
-       .. method:: refresh(imageRender)
-               Refresh image - invalidate its current content
-       
-       .. attribute:: scale
-               fast scale of image (near neighbour)
-       
-       .. attribute:: size
-               image size
-       
-       .. attribute:: valid
-               bool to tell if an image is available
-       
-       .. attribute:: whole
-               use whole viewport to render
+   
+   Image source from render
+   
+   .. attribute:: alpha
+      use alpha in texture
+   
+   .. attribute:: background
+      background color
+   
+   .. attribute:: capsize
+      size of render area
+   
+   .. attribute:: filter
+      pixel filter
+   
+   .. attribute:: flip
+      flip image vertically
+   
+   .. attribute:: image
+      image data
+   
+   .. method:: refresh(imageRender)
+      Refresh image - invalidate its current content
+   
+   .. attribute:: scale
+      fast scale of image (near neighbour)
+   
+   .. attribute:: size
+      image size
+   
+   .. attribute:: valid
+      bool to tell if an image is available
+   
+   .. attribute:: whole
+      use whole viewport to render
 
 .. class:: ImageViewport()
-       
-       Image source from viewport
-       
-       .. attribute:: alpha
-               use alpha in texture
-       
-       .. attribute:: capsize
-               size of viewport area being captured
-       
-       .. attribute:: filter
-               pixel filter
-       
-       .. attribute:: flip
-               flip image vertically
-       
-       .. attribute:: image
-               image data
-       
-       .. attribute:: position
-               upper left corner of captured area
-       
-       .. method:: refresh(imageViewport)
-               Refresh image - invalidate its current content
-       
-       .. attribute:: scale
-               fast scale of image (near neighbour)
-       
-       .. attribute:: size

@@ Diff output truncated at 10240 characters. @@
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