Revision: 38285
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38285
Author:   jhk
Date:     2011-07-10 17:04:56 +0000 (Sun, 10 Jul 2011)
Log Message:
-----------
Fix for [#26873] Animated displacement modifier on an object doesn't work with 
hair particle objects
* Noise is now considered an animated texture as it changes with every frame
* Converted a few places in particles code to use the particle system's own 
random table instead of BLI_frand.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/boids.c
    trunk/blender/source/blender/blenkernel/intern/particle.c
    trunk/blender/source/blender/blenkernel/intern/particle_system.c
    trunk/blender/source/blender/blenkernel/intern/texture.c
    trunk/blender/source/blender/render/intern/source/convertblender.c

Modified: trunk/blender/source/blender/blenkernel/intern/boids.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/boids.c      2011-07-10 
16:24:03 UTC (rev 38284)
+++ trunk/blender/source/blender/blenkernel/intern/boids.c      2011-07-10 
17:04:56 UTC (rev 38285)
@@ -937,6 +937,7 @@
        BoidValues val;
        BoidState *state = get_boid_state(boids, pa);
        BoidParticle *bpa = pa->boid;
+       ParticleSystem *psys = bbd->sim->psys;
        int rand;
        //BoidCondition *cond;
 
@@ -959,9 +960,8 @@
        
bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f;
 
        /* create random seed for every particle & frame */
-       BLI_srandom(bbd->sim->psys->seed + p);
-       rand = BLI_rand();
-       BLI_srandom((int)bbd->cfra + rand);
+       rand = (int)(PSYS_FRAND(psys->seed + p) * 1000);
+       rand = (int)(PSYS_FRAND((int)bbd->cfra + rand) * 1000);
 
        set_boid_values(&val, bbd->part->boids, pa);
 

Modified: trunk/blender/source/blender/blenkernel/intern/particle.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle.c   2011-07-10 
16:24:03 UTC (rev 38284)
+++ trunk/blender/source/blender/blenkernel/intern/particle.c   2011-07-10 
17:04:56 UTC (rev 38285)
@@ -2889,8 +2889,6 @@
        if(psys_in_edit_mode(sim->scene, psys))
                if(psys->renderdata==0 && (psys->edit==NULL || pset->flag & 
PE_DRAW_PART)==0)
                        return;
-       
-       BLI_srandom(psys->seed);
 
        keyed = psys->flag & PSYS_KEYED;
        baked = psys->pointcache->mem_cache.first && psys->part->type != 
PART_HAIR;

Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c    
2011-07-10 16:24:03 UTC (rev 38284)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c    
2011-07-10 17:04:56 UTC (rev 38285)
@@ -3514,8 +3514,6 @@
        PARTICLE_P;
        float disp = (float)psys_get_current_display_percentage(psys)/100.0f;
 
-       BLI_srandom(psys->seed);
-
        LOOP_PARTICLES {
                if(PSYS_FRAND(p) > disp)
                        pa->flag |= PARS_NO_DISP;
@@ -3801,8 +3799,6 @@
        PARTICLE_P;
        float disp, dietime;
 
-       BLI_srandom(psys->seed);
-
        psys_update_effectors(sim);
        
        disp= (float)psys_get_current_display_percentage(psys)/100.0f;
@@ -4054,7 +4050,6 @@
        /* set particles to be not calculated TODO: can't work with pointcache 
*/
        disp= (float)psys_get_current_display_percentage(psys)/100.0f;
 
-       BLI_srandom(psys->seed);
        LOOP_PARTICLES {
                if(PSYS_FRAND(p) > disp)
                        pa->flag |= PARS_NO_DISP;

Modified: trunk/blender/source/blender/blenkernel/intern/texture.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/texture.c    2011-07-10 
16:24:03 UTC (rev 38284)
+++ trunk/blender/source/blender/blenkernel/intern/texture.c    2011-07-10 
17:04:56 UTC (rev 38285)
@@ -1486,6 +1486,10 @@
                // assume anything in adt means the texture is animated
                return 1;
        }
+       else if(texture->type == TEX_NOISE) {
+               // noise always varies with time
+               return 1;
+       }
        return 0;
 }
 

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c  
2011-07-10 16:24:03 UTC (rev 38284)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c  
2011-07-10 17:04:56 UTC (rev 38285)
@@ -1798,11 +1798,9 @@
 
                        pa_size = pa->size;
 
-                       BLI_srandom(psys->seed+a);
+                       r_tilt = 2.0f*(PSYS_FRAND(a) - 0.5f);
+                       r_length = PSYS_FRAND(a+1);
 
-                       r_tilt = 2.0f*(BLI_frand() - 0.5f);
-                       r_length = BLI_frand();
-
                        if(path_nbr) {
                                cache = psys->pathcache[a];
                                max_k = (int)cache->steps;

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