Revision: 38404
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38404
Author:   kupoman
Date:     2011-07-14 20:41:52 +0000 (Thu, 14 Jul 2011)
Log Message:
-----------
KX_FontObject now supports the x and y offset options.

Modified Paths:
--------------
    branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.cpp
    branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.h

Modified: branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.cpp
===================================================================
--- branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.cpp       
2011-07-14 20:32:24 UTC (rev 38403)
+++ branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.cpp       
2011-07-14 20:41:52 UTC (rev 38404)
@@ -36,8 +36,6 @@
 #include "KX_Scene.h"
 #include "KX_PythonInit.h"
 #include "BLI_math.h"
-#include "MT_Vector3.h"
-#include "MT_Matrix3x3.h"
 
 extern "C" {
 #include "BLF_api.h"
@@ -79,6 +77,7 @@
        m_text = split_string(text->str);
        m_fsize = text->fsize;
        m_line_spacing = text->linedist;
+       m_offset = MT_Vector3(text->xof, text->yof, 0);
 
        /* FO_BUILTIN_NAME != "default" */
        /* I hope at some point Blender (2.5x) can have a single font   */
@@ -132,10 +131,19 @@
        float size = m_fsize * m_object->size[0] * RES;
        float aspect = 1.f / (m_object->size[0] * RES);
 
+       // Get a working copy of the OpenGLMatrix to use
+       double mat[16];
+       memcpy(mat, this->GetOpenGLMatrix(), sizeof(double)*16);
+
+       //Account for offset
+       MT_Vector3 offset = this->NodeGetWorldOrientation() * m_offset;
+       mat[12] += offset[0]; mat[13] += offset[1]; mat[14] += offset[2];
+
+       //Orient the spacing vector
        MT_Vector3 spacing = MT_Vector3(0, m_fsize*m_line_spacing, 0);
        spacing =this->NodeGetWorldOrientation() * spacing;
-       double mat[16];
-       memcpy(mat, this->GetOpenGLMatrix(), sizeof(double)*16);
+
+       //Draw each line, taking spacing into consideration
        for(int i=0; i<m_text.size(); ++i)
        {
                if (i!=0)

Modified: branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.h
===================================================================
--- branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.h 
2011-07-14 20:32:24 UTC (rev 38403)
+++ branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.h 
2011-07-14 20:41:52 UTC (rev 38404)
@@ -67,6 +67,7 @@
        float                   m_resolution;
        float                   m_color[4];
        float                   m_line_spacing;
+       MT_Vector3              m_offset;
 
        class RAS_IRenderTools* m_rendertools;  //needed for drawing routine
 

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