Revision: 38426
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38426
Author: aligorith
Date: 2011-07-16 06:46:39 +0000 (Sat, 16 Jul 2011)
Log Message:
-----------
Bugfix [#27157] keyframing a constrained bone does not work as before
Visual Keyframing was broken by r.34685, which used another method
which, at the time, appeared to work perfectly fine. Apparently not.
Also, extend/fixed visual keying to work for axis-angle rotations too.
Needs some testing, but should probably work
Modified Paths:
--------------
branches/soc-2011-pepper/source/blender/editors/animation/keyframing.c
Modified: branches/soc-2011-pepper/source/blender/editors/animation/keyframing.c
===================================================================
--- branches/soc-2011-pepper/source/blender/editors/animation/keyframing.c
2011-07-16 05:29:15 UTC (rev 38425)
+++ branches/soc-2011-pepper/source/blender/editors/animation/keyframing.c
2011-07-16 06:46:39 UTC (rev 38426)
@@ -661,41 +661,72 @@
mat4_to_eulO(eul, ob->rotmode, ob->obmat);
return eul[array_index];
}
- // FIXME: other types of rotation don't work
+ else if (strstr(identifier, "rotation_quaternion")) {
+ float trimat[3][3], quat[4];
+
+ copy_m3_m4(trimat, ob->obmat);
+ mat3_to_quat_is_ok(quat, trimat);
+
+ return quat[array_index];
+ }
+ else if (strstr(identifier, "rotation_axis_angle")) {
+ float axis[3], angle;
+
+ mat4_to_axis_angle(axis, &angle, ob->obmat);
+
+ /* w = 0, x,y,z = 1,2,3 */
+ if (array_index == 0)
+ return angle;
+ else
+ return axis[array_index - 1];
+ }
}
}
else if (ptr->type == &RNA_PoseBone) {
+ Object *ob = (Object *)ptr->id.data; /* we assume that this is
always set, and is an object */
bPoseChannel *pchan= (bPoseChannel *)ptr->data;
- bPoseChannel tchan;
+ float tmat[4][4];
- /* make a copy of pchan so that we can apply and decompose its
chan_mat, thus getting the
- * rest-pose to pose-mode transform that got stored there at
the end of posing calculations
- * for B-Bone deforms to use
- * - it should be safe to just make a local copy like
this, since we're not doing anything with the copied pointers
+ /* Although it is not strictly required for this particular
space conversion,
+ * arg1 must not be null, as there is a null check for the
other conversions to
+ * be safe. Therefore, the active object is passed here, and in
many cases, this
+ * will be what owns the pose-channel that is getting this
anyway.
*/
- memcpy(&tchan, pchan, sizeof(bPoseChannel));
- pchan_apply_mat4(&tchan, pchan->chan_mat, TRUE);
+ copy_m4_m4(tmat, pchan->pose_mat);
+ constraint_mat_convertspace(ob, pchan, tmat,
CONSTRAINT_SPACE_POSE, CONSTRAINT_SPACE_LOCAL);
/* Loc, Rot/Quat keyframes are supported... */
if (strstr(identifier, "location")) {
/* only use for non-connected bones */
if ((pchan->bone->parent) && !(pchan->bone->flag &
BONE_CONNECTED))
- return tchan.loc[array_index];
+ return tmat[3][array_index];
else if (pchan->bone->parent == NULL)
- return tchan.loc[array_index];
+ return tmat[3][array_index];
}
else if (strstr(identifier, "rotation_euler")) {
- return tchan.eul[array_index];
+ float eul[3];
+
+ mat4_to_eulO(eul, pchan->rotmode, tmat);
+ return eul[array_index];
}
else if (strstr(identifier, "rotation_quaternion")) {
- return tchan.quat[array_index];
+ float trimat[3][3], quat[4];
+
+ copy_m3_m4(trimat, tmat);
+ mat3_to_quat_is_ok(quat, trimat);
+
+ return quat[array_index];
}
- else if (strstr(identifier, "rotation_axisangle")) {
+ else if (strstr(identifier, "rotation_axis_angle")) {
+ float axis[3], angle;
+
+ mat4_to_axis_angle(axis, &angle, tmat);
+
/* w = 0, x,y,z = 1,2,3 */
if (array_index == 0)
- return tchan.rotAngle;
+ return angle;
else
- return tchan.rotAxis[array_index - 1];
+ return axis[array_index - 1];
}
}
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