Revision: 38522
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38522
Author:   campbellbarton
Date:     2011-07-20 05:57:38 +0000 (Wed, 20 Jul 2011)
Log Message:
-----------
patch [#28032] Python Mathutils: Matrix Multiplication Error
from Scott Giese (sgiese)

Modified Paths:
--------------
    trunk/blender/source/blender/python/mathutils/mathutils_Matrix.c

Modified: trunk/blender/source/blender/python/mathutils/mathutils_Matrix.c
===================================================================
--- trunk/blender/source/blender/python/mathutils/mathutils_Matrix.c    
2011-07-20 01:12:57 UTC (rev 38521)
+++ trunk/blender/source/blender/python/mathutils/mathutils_Matrix.c    
2011-07-20 05:57:38 UTC (rev 38522)
@@ -1594,20 +1594,14 @@
                        return NULL;
                }
                else {
-                       float mat[16]= {0.0f, 0.0f, 0.0f, 0.0f,
-                                                       0.0f, 0.0f, 0.0f, 0.0f,
-                                                       0.0f, 0.0f, 0.0f, 0.0f,
-                                                       0.0f, 0.0f, 0.0f, 1.0f};
-                       double dot = 0.0f;
+                       float mat[16]= {0.0f};
                        int x, y, z;
 
-                       for(x = 0; x < mat2->row_size; x++) {
-                               for(y = 0; y < mat1->col_size; y++) {
-                                       for(z = 0; z < mat1->row_size; z++) {
-                                               dot += (mat1->matrix[z][y] * 
mat2->matrix[x][z]);
+                       for(x = 0; x < mat1->row_size; x++) {
+                               for(y = 0; y < mat2->col_size; y++) {
+                                       for(z = 0; z < mat2->row_size; z++) {
+                                               mat[x * mat1->col_size + y] += 
(mat1->matrix[x][z] * mat2->matrix[z][y]);
                                        }
-                                       mat[((x * mat1->col_size) + y)] = 
(float)dot;
-                                       dot = 0.0f;
                                }
                        }
 

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