Revision: 38524
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38524
Author:   moguri
Date:     2011-07-20 06:09:41 +0000 (Wed, 20 Jul 2011)
Log Message:
-----------
BGE Animations: BL_Action::m_action could be garbage, which can lead to odd 
problems. So, now I make sure it's set to NULL in the constructor.

Modified Paths:
--------------
    branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp     
2011-07-20 06:05:47 UTC (rev 38523)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp     
2011-07-20 06:09:41 UTC (rev 38524)
@@ -66,6 +66,7 @@
        m_blendinpose(NULL),
        m_sg_contr(NULL),
        m_ptrrna(NULL),
+       m_action(NULL),
        m_done(true)
 {
        if (m_obj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE)

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