Revision: 38629
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38629
Author:   dingto
Date:     2011-07-23 15:36:51 +0000 (Sat, 23 Jul 2011)
Log Message:
-----------
2.5 UI:
* Added back icon to open the Splash Screen in the info header, next to version 
string info.
* Removed an unnecessary toggle argument for particle mode select buttons. The 
Toggle argument is only intended for booleans, not enums. 

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/space_info.py
    trunk/blender/release/scripts/startup/bl_ui/space_view3d.py

Modified: trunk/blender/release/scripts/startup/bl_ui/space_info.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_info.py   2011-07-23 
06:53:56 UTC (rev 38628)
+++ trunk/blender/release/scripts/startup/bl_ui/space_info.py   2011-07-23 
15:36:51 UTC (rev 38629)
@@ -60,9 +60,11 @@
         layout.template_running_jobs()
 
         layout.template_reports_banner()
+        
+        row = layout.row(align=True)
+        row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
+        row.label(text=scene.statistics())
 
-        layout.label(text=scene.statistics())
-
         # XXX: this should be right-aligned to the RHS of the region
         layout.operator("wm.window_fullscreen_toggle", 
icon='FULLSCREEN_ENTER', text="")
 

Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2011-07-23 
06:53:56 UTC (rev 38628)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2011-07-23 
15:36:51 UTC (rev 38629)
@@ -68,7 +68,7 @@
         if obj:
             # Particle edit
             if obj.mode == 'PARTICLE_EDIT':
-                row.prop(toolsettings.particle_edit, "select_mode", text="", 
expand=True, toggle=True)
+                row.prop(toolsettings.particle_edit, "select_mode", text="", 
expand=True)
 
             # Occlude geometry
             if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and 
(obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):

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