Revision: 38651
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38651
Author:   merwin
Date:     2011-07-24 08:02:42 +0000 (Sun, 24 Jul 2011)
Log Message:
-----------
sculpt/paint while using 3D mouse

Modified Paths:
--------------
    branches/merwin-spacenav/source/blender/editors/gpencil/gpencil_paint.c
    branches/merwin-spacenav/source/blender/editors/sculpt_paint/paint_stroke.c

Modified: 
branches/merwin-spacenav/source/blender/editors/gpencil/gpencil_paint.c
===================================================================
--- branches/merwin-spacenav/source/blender/editors/gpencil/gpencil_paint.c     
2011-07-24 05:24:46 UTC (rev 38650)
+++ branches/merwin-spacenav/source/blender/editors/gpencil/gpencil_paint.c     
2011-07-24 08:02:42 UTC (rev 38651)
@@ -1617,6 +1617,18 @@
        tGPsdata *p= op->customdata;
        int estate = OPERATOR_PASS_THROUGH; /* default exit state - not 
handled, so let others have a share of the pie */
        
+       // if (event->type == NDOF_MOTION)
+       //      return OPERATOR_PASS_THROUGH;
+       // -------------------------------
+       // [mce] Not quite what I was looking
+       // for, but a good start! GP continues to
+       // draw on the screen while the 3D mouse
+       // moves the viewpoint. Problem is that
+       // the stroke is converted to 3D only after
+       // it is finished. This approach should work
+       // better in tools that immediately apply
+       // in 3D space.
+
        //printf("\tGP - handle modal event...\n");
        
        /* exit painting mode (and/or end current stroke) */

Modified: 
branches/merwin-spacenav/source/blender/editors/sculpt_paint/paint_stroke.c
===================================================================
--- branches/merwin-spacenav/source/blender/editors/sculpt_paint/paint_stroke.c 
2011-07-24 05:24:46 UTC (rev 38650)
+++ branches/merwin-spacenav/source/blender/editors/sculpt_paint/paint_stroke.c 
2011-07-24 08:02:42 UTC (rev 38651)
@@ -832,6 +832,9 @@
        float mouse[2];
        int first= 0;
 
+       if (event->type == NDOF_MOTION)
+               return OPERATOR_PASS_THROUGH;
+
        if(!stroke->stroke_started) {
                stroke->last_mouse_position[0] = event->x;
                stroke->last_mouse_position[1] = event->y;

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