Revision: 38792
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38792
Author:   moguri
Date:     2011-07-28 15:07:32 +0000 (Thu, 28 Jul 2011)
Log Message:
-----------
This allows the game engine to build again, but I'm not sure if it's the best 
approach. Aligorith: feel free to revert this if there is a better solution.

Modified Paths:
--------------
    branches/soc-2011-pepper/source/blender/blenkernel/intern/anim_sys.c
    branches/soc-2011-pepper/source/gameengine/Converter/BL_ShapeDeformer.cpp

Modified: branches/soc-2011-pepper/source/blender/blenkernel/intern/anim_sys.c
===================================================================
--- branches/soc-2011-pepper/source/blender/blenkernel/intern/anim_sys.c        
2011-07-28 14:40:14 UTC (rev 38791)
+++ branches/soc-2011-pepper/source/blender/blenkernel/intern/anim_sys.c        
2011-07-28 15:07:32 UTC (rev 38792)
@@ -2151,7 +2151,6 @@
  */
 void BKE_animsys_evaluate_animdata (Scene *scene, ID *id, AnimData *adt, float 
ctime, short recalc)
 {
-       Main *bmain = G.main; // xxx - to get passed in!
        PointerRNA id_ptr;
        
        /* sanity checks */
@@ -2203,8 +2202,12 @@
        animsys_evaluate_overrides(&id_ptr, adt);
        
        /* execute and clear all cached property update functions */
-       RNA_property_update_cache_flush(bmain, scene);
-       RNA_property_update_cache_free();
+       if (scene)
+       {
+               Main *bmain = G.main; // xxx - to get passed in!
+               RNA_property_update_cache_flush(bmain, scene);
+               RNA_property_update_cache_free();
+       }
        
        /* clear recalc flag now */
        adt->recalc= 0;

Modified: 
branches/soc-2011-pepper/source/gameengine/Converter/BL_ShapeDeformer.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ShapeDeformer.cpp   
2011-07-28 14:40:14 UTC (rev 38791)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ShapeDeformer.cpp   
2011-07-28 15:07:32 UTC (rev 38792)
@@ -139,7 +139,7 @@
                m_armobj->ApplyPose();
 
                // We don't need an actual time, just use 0
-               BKE_animsys_evaluate_animdata(&GetKey()->id, GetKey()->adt, 
0.f, ADT_RECALC_DRIVERS);
+               BKE_animsys_evaluate_animdata(NULL, &GetKey()->id, 
GetKey()->adt, 0.f, ADT_RECALC_DRIVERS);
 
                ForceUpdate();
                m_armobj->RestorePose();

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