Revision: 38858
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38858
Author: moguri
Date: 2011-07-30 17:27:54 +0000 (Sat, 30 Jul 2011)
Log Message:
-----------
BGE Animations: This should solve the issue with NULL not being defined in
BL_ActionManager.cpp
Modified Paths:
--------------
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
2011-07-30 17:14:07 UTC (rev 38857)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
2011-07-30 17:27:54 UTC (rev 38858)
@@ -60,7 +60,7 @@
if (m_layers[layer])
return m_layers[layer]->GetAction();
- return NULL;
+ return 0;
}
bool BL_ActionManager::PlayAction(const char* name,
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