Revision: 38998
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38998
Author: benjycook
Date: 2011-08-03 18:16:32 +0000 (Wed, 03 Aug 2011)
Log Message:
-----------
Added functions for toggling DOF Constraints on user rig based on range of
motion in motion capture clip. Limit Rotation constraints are added based on
the min and max of each DOF of each bone in its local space
Modified Paths:
--------------
branches/soc-2011-pepper/release/scripts/modules/mocap_tools.py
Modified: branches/soc-2011-pepper/release/scripts/modules/mocap_tools.py
===================================================================
--- branches/soc-2011-pepper/release/scripts/modules/mocap_tools.py
2011-08-03 18:14:39 UTC (rev 38997)
+++ branches/soc-2011-pepper/release/scripts/modules/mocap_tools.py
2011-08-03 18:16:32 UTC (rev 38998)
@@ -18,7 +18,7 @@
# <pep8 compliant>
-from math import hypot, sqrt, isfinite, radians
+from math import hypot, sqrt, isfinite, radians, pi
import bpy
import time
from mathutils import Vector, Matrix
@@ -637,3 +637,72 @@
guessSingleMapping(child)
guessSingleMapping(root)
+
+
+def limit_dof(context, performer_obj, enduser_obj):
+ limitDict = {}
+ perf_bones = [bone for bone in performer_obj.pose.bones if bone.bone.map]
+ c_frame = context.scene.frame_current
+ for bone in perf_bones:
+ limitDict[bone.bone.map] = [1000, 1000, 1000, -1000, -1000, -1000]
+ for t in range(context.scene.frame_start, context.scene.frame_end):
+ context.scene.frame_set(t)
+ for bone in perf_bones:
+ end_bone = enduser_obj.pose.bones[bone.bone.map]
+ bake_matrix = bone.matrix
+ rest_matrix = end_bone.bone.matrix_local
+
+ if end_bone.parent and end_bone.bone.use_inherit_rotation:
+ srcParent = bone.parent
+ parent_mat = srcParent.matrix
+ parent_rest = end_bone.parent.bone.matrix_local
+ parent_rest_inv = parent_rest.copy()
+ parent_rest_inv.invert()
+ parent_mat_inv = parent_mat.copy()
+ parent_mat_inv.invert()
+ bake_matrix = parent_mat_inv * bake_matrix
+ rest_matrix = parent_rest_inv * rest_matrix
+
+ rest_matrix_inv = rest_matrix.copy()
+ rest_matrix_inv.invert()
+ bake_matrix = rest_matrix_inv * bake_matrix
+
+ mat = bake_matrix
+ euler = mat.to_euler()
+ limitDict[bone.bone.map][0] = min(limitDict[bone.bone.map][0],
euler.x)
+ limitDict[bone.bone.map][1] = min(limitDict[bone.bone.map][1],
euler.y)
+ limitDict[bone.bone.map][2] = min(limitDict[bone.bone.map][2],
euler.z)
+ limitDict[bone.bone.map][3] = max(limitDict[bone.bone.map][3],
euler.x)
+ limitDict[bone.bone.map][4] = max(limitDict[bone.bone.map][4],
euler.y)
+ limitDict[bone.bone.map][5] = max(limitDict[bone.bone.map][5],
euler.z)
+ for bone in enduser_obj.pose.bones:
+ existingConstraint = [constraint for constraint in bone.constraints if
constraint.name == "DOF Limitation"]
+ if existingConstraint:
+ bone.constraints.remove(existingConstraint[0])
+ end_bones = [bone for bone in enduser_obj.pose.bones if bone.name in
limitDict.keys()]
+ for bone in end_bones:
+ #~ if not bone.is_in_ik_chain:
+ newCons = bone.constraints.new("LIMIT_ROTATION")
+ newCons.name = "DOF Limitation"
+ newCons.owner_space = "LOCAL"
+ newCons.min_x, newCons.min_y, newCons.min_z, newCons.max_x,
newCons.max_y, newCons.max_z = limitDict[bone.name]
+ newCons.use_limit_x = True
+ newCons.use_limit_y = True
+ newCons.use_limit_z = True
+ #~ else:
+ #~ bone.ik_min_x, bone.ik_min_y, bone.ik_min_z, bone.ik_max_x,
bone.ik_max_y, bone.ik_max_z = limitDict[bone.name]
+ #~ bone.use_ik_limit_x = True
+ #~ bone.use_ik_limit_y = True
+ #~ bone.use_ik_limit_z= True
+ #~ bone.ik_stiffness_x = 1/((limitDict[bone.name][3] -
limitDict[bone.name][0])/(2*pi)))
+ #~ bone.ik_stiffness_y = 1/((limitDict[bone.name][4] -
limitDict[bone.name][1])/(2*pi)))
+ #~ bone.ik_stiffness_z = 1/((limitDict[bone.name][5] -
limitDict[bone.name][2])/(2*pi)))
+
+ context.scene.frame_set(c_frame)
+
+
+def limit_dof_toggle_off(context, enduser_obj):
+ for bone in enduser_obj.pose.bones:
+ existingConstraint = [constraint for constraint in bone.constraints if
constraint.name == "DOF Limitation"]
+ if existingConstraint:
+ bone.constraints.remove(existingConstraint[0])
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