Revision: 39023
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39023
Author: psy-fi
Date: 2011-08-04 14:19:24 +0000 (Thu, 04 Aug 2011)
Log Message:
-----------
smooth brush
============
-renaming of operator for consistency
-add radial control(Very easy indeed, thanks for the nice API Jason Wilkins!)
Modified Paths:
--------------
branches/soc-2011-onion/source/blender/editors/sculpt_paint/paint_ops.c
Modified:
branches/soc-2011-onion/source/blender/editors/sculpt_paint/paint_ops.c
===================================================================
--- branches/soc-2011-onion/source/blender/editors/sculpt_paint/paint_ops.c
2011-08-04 14:13:05 UTC (rev 39022)
+++ branches/soc-2011-onion/source/blender/editors/sculpt_paint/paint_ops.c
2011-08-04 14:19:24 UTC (rev 39023)
@@ -365,15 +365,16 @@
return OPERATOR_FINISHED;
}
-static void UV_OT_uv_smooth_stroke(wmOperatorType *ot)
+static void PAINT_OT_uv_smooth_stroke(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Smooth UVs";
ot->description= "Smooth UVs using a brush";
- ot->idname= "UV_OT_uv_smooth_stroke";
+ ot->idname= "PAINT_OT_uv_smooth_stroke";
/* api callbacks */
ot->exec= uv_smooth_stroke_exec;
+ ot->modal=paint_stroke_modal;
ot->poll= uv_smooth_poll;
/* flags */
@@ -418,7 +419,7 @@
WM_operatortype_append(PAINT_OT_weight_layers_to_uv_images);
/* uv */
- WM_operatortype_append(UV_OT_uv_smooth_stroke);
+ WM_operatortype_append(PAINT_OT_uv_smooth_stroke);
/* vertex */
WM_operatortype_append(PAINT_OT_vertex_paint_toggle);
@@ -709,12 +710,16 @@
keymap= WM_keymap_find(keyconf, "UV Smooth", 0, 0);
keymap->poll= uv_smooth_poll;
- WM_keymap_add_item(keymap, "UV_OT_uv_smooth_stroke", LEFTMOUSE,
KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "PAINT_OT_uv_smooth_stroke", LEFTMOUSE,
KM_PRESS, 0, 0);
+ ed_keymap_paint_brush_size(keymap,
"tool_settings.image_paint.brush.size");
+ ed_keymap_paint_brush_radial_control(keymap, "image_paint",
RC_COLOR|RC_ZOOM, 0);
+
/* paint stroke */
{
wmKeyMap* keymap= paint_stroke_modal_keymap(keyconf);
WM_modalkeymap_assign(keymap, "SCULPT_OT_sculpt_stroke");
WM_modalkeymap_assign(keymap, "PAINT_OT_vpaint_stroke");
+ WM_modalkeymap_assign(keymap, "PAINT_OT_uv_smooth_stroke");
}
}
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