Revision: 39118
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39118
Author: moguri
Date: 2011-08-07 04:57:23 +0000 (Sun, 07 Aug 2011)
Log Message:
-----------
BGE Animations: The IPO conversion code relied on objects having an adt, but
this isn't always the case. object->adt can be NULL, which causes a crash. Now
BL_InterpolatorLists are cached by action instead of adt.
Modified Paths:
--------------
branches/soc-2011-pepper/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
branches/soc-2011-pepper/source/gameengine/Converter/KX_BlenderSceneConverter.h
branches/soc-2011-pepper/source/gameengine/Converter/KX_IpoConvert.cpp
Modified:
branches/soc-2011-pepper/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
---
branches/soc-2011-pepper/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
2011-08-07 04:55:58 UTC (rev 39117)
+++
branches/soc-2011-pepper/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
2011-08-07 04:57:23 UTC (rev 39118)
@@ -566,18 +566,18 @@
void KX_BlenderSceneConverter::RegisterInterpolatorList(
-
BL_InterpolatorList *adtList,
- struct
AnimData *for_adt)
+
BL_InterpolatorList *actList,
+ struct
bAction *for_act)
{
- m_map_blender_to_gameAdtList.insert(CHashedPtr(for_adt), adtList);
+ m_map_blender_to_gameAdtList.insert(CHashedPtr(for_act), actList);
}
BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(
- struct
AnimData *for_adt)
+ struct
bAction *for_act)
{
- BL_InterpolatorList **listp =
m_map_blender_to_gameAdtList[CHashedPtr(for_adt)];
+ BL_InterpolatorList **listp =
m_map_blender_to_gameAdtList[CHashedPtr(for_act)];
return listp?*listp:NULL;
}
Modified:
branches/soc-2011-pepper/source/gameengine/Converter/KX_BlenderSceneConverter.h
===================================================================
---
branches/soc-2011-pepper/source/gameengine/Converter/KX_BlenderSceneConverter.h
2011-08-07 04:55:58 UTC (rev 39117)
+++
branches/soc-2011-pepper/source/gameengine/Converter/KX_BlenderSceneConverter.h
2011-08-07 04:57:23 UTC (rev 39118)
@@ -113,8 +113,8 @@
void RegisterBlenderMaterial(BL_Material *mat);
- void RegisterInterpolatorList(BL_InterpolatorList *adtList, struct
AnimData *for_adt);
- BL_InterpolatorList *FindInterpolatorList(struct AnimData *for_adt);
+ void RegisterInterpolatorList(BL_InterpolatorList *actList, struct
bAction *for_act);
+ BL_InterpolatorList *FindInterpolatorList(struct bAction *for_act);
void RegisterGameActuator(SCA_IActuator *act, struct bActuator
*for_actuator);
SCA_IActuator *FindGameActuator(struct bActuator *for_actuator);
Modified: branches/soc-2011-pepper/source/gameengine/Converter/KX_IpoConvert.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/KX_IpoConvert.cpp
2011-08-07 04:55:58 UTC (rev 39117)
+++ branches/soc-2011-pepper/source/gameengine/Converter/KX_IpoConvert.cpp
2011-08-07 04:57:23 UTC (rev 39118)
@@ -73,12 +73,12 @@
#include "STR_HashedString.h"
-static BL_InterpolatorList *GetAdtList(struct AnimData *for_adt,
KX_BlenderSceneConverter *converter) {
- BL_InterpolatorList *adtList= converter->FindInterpolatorList(for_adt);
+static BL_InterpolatorList *GetAdtList(struct bAction *for_act,
KX_BlenderSceneConverter *converter) {
+ BL_InterpolatorList *adtList= converter->FindInterpolatorList(for_act);
if (!adtList) {
- adtList = new BL_InterpolatorList(for_adt->action);
- converter->RegisterInterpolatorList(adtList, for_adt);
+ adtList = new BL_InterpolatorList(for_act);
+ converter->RegisterInterpolatorList(adtList, for_act);
}
return adtList;
@@ -128,7 +128,7 @@
drotmode = "delta_rotation_euler";
}
- BL_InterpolatorList *adtList= GetAdtList(blenderobject->adt, converter);
+ BL_InterpolatorList *adtList= GetAdtList(action, converter);
// For each active channel in the adtList add an
// interpolator to the game object.
@@ -222,7 +222,7 @@
ipocontr->m_col_rgb[2] = blenderlamp->b;
ipocontr->m_dist = blenderlamp->dist;
- BL_InterpolatorList *adtList= GetAdtList(blenderlamp->adt,
converter);
+ BL_InterpolatorList *adtList=
GetAdtList(blenderlamp->adt->action, converter);
// For each active channel in the adtList add an
// interpolator to the game object.
@@ -268,7 +268,7 @@
ipocontr->m_clipstart = blendercamera->clipsta;
ipocontr->m_clipend = blendercamera->clipend;
- BL_InterpolatorList *adtList= GetAdtList(blendercamera->adt,
converter);
+ BL_InterpolatorList *adtList=
GetAdtList(blendercamera->adt->action, converter);
// For each active channel in the adtList add an
// interpolator to the game object.
@@ -316,7 +316,7 @@
ipocontr->m_mist_rgb[1] = blenderworld->horg;
ipocontr->m_mist_rgb[2] = blenderworld->horb;
- BL_InterpolatorList *adtList= GetAdtList(blenderworld->adt,
converter);
+ BL_InterpolatorList *adtList=
GetAdtList(blenderworld->adt->action, converter);
// For each active channel in the adtList add an
// interpolator to the game object.
@@ -358,7 +358,7 @@
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
- BL_InterpolatorList *adtList= GetAdtList(blendermaterial->adt,
converter);
+ BL_InterpolatorList *adtList=
GetAdtList(blendermaterial->adt->action, converter);
ipocontr->m_rgba[0] = blendermaterial->r;
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