Revision: 39159
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39159
Author:   merwin
Date:     2011-08-07 17:22:47 +0000 (Sun, 07 Aug 2011)
Log Message:
-----------
ndof data change: operators can access values as vectors or components, as both 
are handy

Modified Paths:
--------------
    trunk/blender/source/blender/windowmanager/WM_types.h
    trunk/blender/source/blender/windowmanager/intern/wm_event_system.c

Modified: trunk/blender/source/blender/windowmanager/WM_types.h
===================================================================
--- trunk/blender/source/blender/windowmanager/WM_types.h       2011-08-07 
17:19:18 UTC (rev 39158)
+++ trunk/blender/source/blender/windowmanager/WM_types.h       2011-08-07 
17:22:47 UTC (rev 39159)
@@ -389,8 +389,14 @@
        /* awfully similar to GHOST_TEventNDOFMotionData... */
        // Each component normally ranges from -1 to +1, but can exceed that.
        // These use blender standard view coordinates, with positive rotations 
being CCW about the axis.
-       float tvec[3]; // translation
-       float rvec[3]; // rotation:
+       union {
+               float tvec[3]; // translation
+               struct { float tx, ty, tz; };
+               };
+       union {
+               float rvec[3]; // rotation:
+               struct { float rx, ry, rz; };
+               };
                // axis = (rx,ry,rz).normalized
                // amount = (rx,ry,rz).magnitude [in revolutions, 1.0 = 360 deg]
        float dt; // time since previous NDOF Motion event

Modified: trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_event_system.c 
2011-08-07 17:19:18 UTC (rev 39158)
+++ trunk/blender/source/blender/windowmanager/intern/wm_event_system.c 
2011-08-07 17:22:47 UTC (rev 39159)
@@ -2329,29 +2329,32 @@
 
        const float s = U.ndof_sensitivity;
 
-       data->tvec[0]= s * ghost->tx;
+       data->tx = s * ghost->tx;
 
-       data->rvec[0]= s * ghost->rx;
-       data->rvec[1]= s * ghost->ry;
-       data->rvec[2]= s * ghost->rz;
+       data->rx = s * ghost->rx;
+       data->rx = s * ghost->ry;
+       data->rx = s * ghost->rz;
 
        if (U.ndof_flag & NDOF_ZOOM_UPDOWN)
                {
-               // rotate so Y is where Z was (maintain handed-ness)
-               data->tvec[1]= s * ghost->tz;
-               data->tvec[2]= s * -ghost->ty;
+               /* rotate so Y is where Z was */
+               data->ty = s * ghost->tz;
+               data->tz = s * ghost->ty;
+               /* maintain handed-ness? or just do what feels right? */
 
-               // should this affect rotation also?
-               // initial guess is 'yes', but get user feedback immediately!
-#if 0  // after turning this on, my guess becomes 'no'
-               data->rvec[1]= s * ghost->rz;
-               data->rvec[2]= s * ghost->ry;
+               /* should this affect rotation also?
+                * initial guess is 'yes', but get user feedback immediately!
+                */
+#if 0
+               /* after turning this on, my guess becomes 'no' */
+               data->ry = s * ghost->rz;
+               data->rz = s * ghost->ry;
 #endif
                }
        else
                {
-               data->tvec[1]= s * ghost->ty;
-               data->tvec[2]= s * ghost->tz;
+               data->ty = s * ghost->ty;
+               data->tz = s * ghost->tz;
                }
 
        data->dt = ghost->dt;

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