Revision: 39538
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39538
Author:   jesterking
Date:     2011-08-18 22:56:41 +0000 (Thu, 18 Aug 2011)
Log Message:
-----------
Export only objects on visible layers. This ensures we can hide for instance 
bone shapes.

Modified Paths:
--------------
    branches/soc-2011-pepper/source/blender/collada/DocumentExporter.cpp
    branches/soc-2011-pepper/source/blender/collada/GeometryExporter.h

Modified: branches/soc-2011-pepper/source/blender/collada/DocumentExporter.cpp
===================================================================
--- branches/soc-2011-pepper/source/blender/collada/DocumentExporter.cpp        
2011-08-18 21:20:12 UTC (rev 39537)
+++ branches/soc-2011-pepper/source/blender/collada/DocumentExporter.cpp        
2011-08-18 22:56:41 UTC (rev 39538)
@@ -195,6 +195,7 @@
                        Object *ob = base->object;
 
                        if (!ob->parent) {
+                               if(sce->lay & ob->lay) {
                                switch(ob->type) {
                                case OB_MESH:
                                case OB_CAMERA:
@@ -208,6 +209,7 @@
                                        writeNodes(ob, sce);
                                        break;
                                }
+                               }
                        }
 
                        base= base->next;

Modified: branches/soc-2011-pepper/source/blender/collada/GeometryExporter.h
===================================================================
--- branches/soc-2011-pepper/source/blender/collada/GeometryExporter.h  
2011-08-18 21:20:12 UTC (rev 39537)
+++ branches/soc-2011-pepper/source/blender/collada/GeometryExporter.h  
2011-08-18 22:56:41 UTC (rev 39538)
@@ -110,7 +110,8 @@
                        Object *ob = base->object;
                        
                        if (ob->type == OB_MESH && ob->data
-                               && !(export_selected && !(ob->flag && SELECT))) 
{
+                               && !(export_selected && !(ob->flag && SELECT))
+                               && ((sce->lay & ob->lay)!=0)) {
                                f(ob);
                        }
                        base= base->next;

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