Revision: 39615
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39615
Author: kjym3
Date: 2011-08-22 12:42:56 +0000 (Mon, 22 Aug 2011)
Log Message:
-----------
Fix for round and square tips not working. Bug reported by tungee, thanks!
Modified Paths:
--------------
branches/soc-2008-mxcurioni/release/scripts/freestyle/style_modules/parameter_editor.py
Modified:
branches/soc-2008-mxcurioni/release/scripts/freestyle/style_modules/parameter_editor.py
===================================================================
---
branches/soc-2008-mxcurioni/release/scripts/freestyle/style_modules/parameter_editor.py
2011-08-22 12:24:14 UTC (rev 39614)
+++
branches/soc-2008-mxcurioni/release/scripts/freestyle/style_modules/parameter_editor.py
2011-08-22 12:42:56 UTC (rev 39615)
@@ -847,10 +847,6 @@
elif m.type == "TIP_REMOVER":
shaders_list.append(TipRemoverShader(
m.tip_length))
- if linestyle.caps == "ROUND":
- shaders_list.append(RoundCapShader())
- elif linestyle.caps == "SQUARE":
- shaders_list.append(SquareCapShader())
color = linestyle.color
shaders_list.append(ConstantColorShader(color.r, color.g, color.b,
linestyle.alpha))
shaders_list.append(ConstantThicknessShader(linestyle.thickness))
@@ -909,5 +905,9 @@
shaders_list.append(ThicknessMaterialShader(
m.blend, m.influence, m.mapping, m.invert, m.curve,
m.material_attr, m.value_min, m.value_max))
+ if linestyle.caps == "ROUND":
+ shaders_list.append(RoundCapShader())
+ elif linestyle.caps == "SQUARE":
+ shaders_list.append(SquareCapShader())
# create strokes using the shaders list
Operators.create(TrueUP1D(), shaders_list)
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