Revision: 40115
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40115
Author:   campbellbarton
Date:     2011-09-11 07:06:21 +0000 (Sun, 11 Sep 2011)
Log Message:
-----------
fix for error in own commit r40108.

Revision Links:
--------------
    
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40108

Modified Paths:
--------------
    trunk/blender/source/blender/render/intern/source/shadeoutput.c

Modified: trunk/blender/source/blender/render/intern/source/shadeoutput.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/shadeoutput.c     
2011-09-11 06:41:09 UTC (rev 40114)
+++ trunk/blender/source/blender/render/intern/source/shadeoutput.c     
2011-09-11 07:06:21 UTC (rev 40115)
@@ -1126,7 +1126,7 @@
                float visifac= 1.0f, t;
                
                sub_v3_v3v3(lv, co, lar->co);
-               *dist= len_v3v3(lv, lv);
+               *dist= sqrtf(dot_v3v3(lv, lv));
                t= 1.0f/dist[0];
                mul_v3_fl(lv, t);
                
@@ -1179,7 +1179,7 @@
                                        float inpr;
                                        
                                        if(lar->mode & LA_SQUARE) {
-                                               
if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0f) {
+                                               if(dot_v3v3(lv, lar->vec) > 
0.0f) {
                                                        float lvrot[3], x;
                                                        
                                                        /* rotate view to 
lampspace */
@@ -1314,8 +1314,8 @@
        
        /* dot product and reflectivity */
        /* inp = dotproduct, is = shader result, i = lamp energy (with shadow), 
i_noshad = i without shadow */
-       inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
-       
+       inp= dot_v3v3(vn, lv);
+
        /* phong threshold to prevent backfacing faces having artefacts on ray 
shadow (terminator problem) */
        /* this complex construction screams for a nicer implementation! (ton) 
*/
        if(R.r.mode & R_SHADOW) {

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