Revision: 40148
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40148
Author:   campbellbarton
Date:     2011-09-12 04:29:35 +0000 (Mon, 12 Sep 2011)
Log Message:
-----------
- fix for mesh_get_mapped_verts_nors copying short normals to floats without 
scaling.
- BL_SkinDeformer also did this though for that case its not a problem because 
the normals are later accumulated anyway.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2011-09-12 04:14:12 UTC (rev 40147)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2011-09-12 04:29:35 UTC (rev 40148)
@@ -2517,13 +2517,13 @@
        /* check if we've been here before (normal should not be 0) */
        if(vec[3] || vec[4] || vec[5]) return;
 
-       VECCOPY(vec, co);
+       copy_v3_v3(vec, co);
        vec+= 3;
        if(no_f) {
-               VECCOPY(vec, no_f);
+               copy_v3_v3(vec, no_f);
        }
        else {
-               VECCOPY(vec, no_s);
+               normal_short_to_float_v3(vec, no_s);
        }
 }
 

Modified: trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp       
2011-09-12 04:14:12 UTC (rev 40147)
+++ trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp       
2011-09-12 04:29:35 UTC (rev 40148)
@@ -316,8 +316,8 @@
                        /* duplicate */
                        for (int v =0; v<m_bmesh->totvert; v++)
                        {
-                               VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
-                               VECCOPY(m_transnors[v], m_bmesh->mvert[v].no);
+                               copy_v3_v3(m_transverts[v], 
m_bmesh->mvert[v].co);
+                               normal_short_to_float_v3(m_transnors[v], 
m_bmesh->mvert[v].no);
                        }
                }
 

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