Revision: 40204
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40204
Author:   dfelinto
Date:     2011-09-14 08:04:00 +0000 (Wed, 14 Sep 2011)
Log Message:
-----------
pointers should be cast to long, not int (build fix for OSX+CMake+Make)

Modified Paths:
--------------
    
branches/soc-2011-cucumber/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp

Modified: 
branches/soc-2011-cucumber/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
===================================================================
--- 
branches/soc-2011-cucumber/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
     2011-09-14 07:07:17 UTC (rev 40203)
+++ 
branches/soc-2011-cucumber/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
     2011-09-14 08:04:00 UTC (rev 40204)
@@ -144,7 +144,7 @@
                                case RAS_IRasterizer::RAS_TEXCO_UV:
                                        glBindBufferARB(GL_ARRAY_BUFFER_ARB, 
this->vbo_id);
                                        
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-                                       glTexCoordPointer(2, GL_FLOAT, 
this->stride, (void*)((int)this->uv_offset+(sizeof(GLfloat)*2*unit)));
+                                       glTexCoordPointer(2, GL_FLOAT, 
this->stride, (void*)((long)this->uv_offset+(sizeof(GLfloat)*2*unit)));
                                        break;
                                case RAS_IRasterizer::RAS_TEXCO_NORM:
                                        glBindBufferARB(GL_ARRAY_BUFFER_ARB, 
this->vbo_id);
@@ -186,7 +186,7 @@
                                        break;
                                case RAS_IRasterizer::RAS_TEXCO_UV:
                                        glBindBufferARB(GL_ARRAY_BUFFER_ARB, 
this->vbo_id);
-                                       glVertexAttribPointerARB(unit, 2, 
GL_FLOAT, GL_FALSE, this->stride, 
(void*)((int)this->uv_offset+(sizeof(GLfloat)*2*uv++)));
+                                       glVertexAttribPointerARB(unit, 2, 
GL_FLOAT, GL_FALSE, this->stride, 
(void*)((long)this->uv_offset+(sizeof(GLfloat)*2*uv++)));
                                        glEnableVertexAttribArrayARB(unit);
                                        break;
                                case RAS_IRasterizer::RAS_TEXCO_NORM:
@@ -274,4 +274,4 @@
 
                vbo->Draw(*m_texco_num, m_texco, *m_attrib_num, m_attrib, 
multi);
        }
-}
\ No newline at end of file
+}

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