Revision: 40766
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40766
Author: dfelinto
Date: 2011-10-03 03:32:59 +0000 (Mon, 03 Oct 2011)
Log Message:
-----------
BGE: removing old hack from Dome code. it's no longer needed and it was making
dome to fail if using game autostart (<<bug)
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp 2011-10-03 03:25:05 UTC
(rev 40765)
+++ trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp 2011-10-03 03:32:59 UTC
(rev 40766)
@@ -231,26 +231,12 @@
- reduce the buffer for better performace
- create a power of 2 texture bigger than the buffer
*/
-/*
-Blender handles Canvas size differently when in fullscreen mode.
-We are manually checking for that. Although it's a hack, it works.
-
-Bug reported here: #18655 - Inconsistency of pixels in canvas dimensions when
in maximized mode (affecting BGE Dome)
-http://projects.blender.org/tracker/?func=detail&aid=18655&group_id=9&atid=125
-*/
-
canvaswidth = m_canvas->GetWidth();
canvasheight = m_canvas->GetHeight();
- bool fullscreen(false); //XXX HACK
- fullscreen = (canvaswidth != m_viewport.GetWidth());
-
m_buffersize = (canvaswidth > canvasheight?canvasheight:canvaswidth);
m_buffersize = (int)(m_buffersize*m_resbuffer); //reduce buffer size
for better performance
- if (fullscreen) //XXX HACK
- m_buffersize --;
-
int i = 0;
while ((1 << i) <= m_buffersize)
i++;
@@ -266,10 +252,6 @@
warp.bufferwidth = canvaswidth;
warp.bufferheight = canvasheight;
}
-
- //XXX HACK
- canvaswidth = m_viewport.GetWidth();
- canvasheight = m_viewport.GetHeight();
}
bool KX_Dome::CreateDL(){
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