Revision: 40766 http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40766 Author: dfelinto Date: 2011-10-03 03:32:59 +0000 (Mon, 03 Oct 2011) Log Message: ----------- BGE: removing old hack from Dome code. it's no longer needed and it was making dome to fail if using game autostart (<<bug)
Modified Paths: -------------- trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp Modified: trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp =================================================================== --- trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp 2011-10-03 03:25:05 UTC (rev 40765) +++ trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp 2011-10-03 03:32:59 UTC (rev 40766) @@ -231,26 +231,12 @@ - reduce the buffer for better performace - create a power of 2 texture bigger than the buffer */ -/* -Blender handles Canvas size differently when in fullscreen mode. -We are manually checking for that. Although it's a hack, it works. - -Bug reported here: #18655 - Inconsistency of pixels in canvas dimensions when in maximized mode (affecting BGE Dome) -http://projects.blender.org/tracker/?func=detail&aid=18655&group_id=9&atid=125 -*/ - canvaswidth = m_canvas->GetWidth(); canvasheight = m_canvas->GetHeight(); - bool fullscreen(false); //XXX HACK - fullscreen = (canvaswidth != m_viewport.GetWidth()); - m_buffersize = (canvaswidth > canvasheight?canvasheight:canvaswidth); m_buffersize = (int)(m_buffersize*m_resbuffer); //reduce buffer size for better performance - if (fullscreen) //XXX HACK - m_buffersize --; - int i = 0; while ((1 << i) <= m_buffersize) i++; @@ -266,10 +252,6 @@ warp.bufferwidth = canvaswidth; warp.bufferheight = canvasheight; } - - //XXX HACK - canvaswidth = m_viewport.GetWidth(); - canvasheight = m_viewport.GetHeight(); } bool KX_Dome::CreateDL(){ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs