Revision: 40814
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40814
Author:   campbellbarton
Date:     2011-10-06 02:19:04 +0000 (Thu, 06 Oct 2011)
Log Message:
-----------
fix error in last commit & remove commented code which is now working in 2.5x.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c    
2011-10-06 02:14:33 UTC (rev 40813)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c    
2011-10-06 02:19:04 UTC (rev 40814)
@@ -1813,7 +1813,7 @@
        ModifierData *md;
        char *vgroup_validmap;
        GHash *gh;
-       int i = 0, step1=1;
+       int i, step1=1;
 
        if(ob->defbase.first == NULL) {
                return NULL;
@@ -1826,7 +1826,7 @@
                BLI_ghash_insert(gh, dg->name, NULL);
        }
 
-       vgroup_validmap= MEM_callocN(i, "wpaint valid map");
+       vgroup_validmap= MEM_callocN(BLI_ghash_size(gh), "wpaint valid map");
 
        /*now loop through the armature modifiers and identify deform bones*/
        for (md = ob->modifiers.first; md; md= !md->next && step1 ? (step1=0), 
modifiers_getVirtualModifierList(ob) : md->next) {
@@ -1898,18 +1898,10 @@
        wpd->auto_normalize = ts->auto_normalize;
        wpd->defbase_tot = BLI_countlist(&ob->defbase);
        wpd->lock_flags = gen_lock_flags(ob, wpd->defbase_tot);
-       if (wpd->auto_normalize || ts->multipaint || wpd->lock_flags)
+       if (wpd->auto_normalize || ts->multipaint || wpd->lock_flags) {
                wpd->vgroup_validmap = wpaint_make_validmap(ob);
-       
-       //      if(qual & LR_CTRLKEY) {
-       //              sample_wpaint(scene, ar, v3d, 0);
-       //              return;
-       //      }
-       //      if(qual & LR_SHIFTKEY) {
-       //              sample_wpaint(scene, ar, v3d, 1);
-       //              return;
-       //      }
-       
+       }
+
        /* ALLOCATIONS! no return after this line */
        /* painting on subsurfs should give correct points too, this returns 
me->totvert amount */
        wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
@@ -1937,9 +1929,7 @@
        if(ob->defbase.first==NULL) {
                ED_vgroup_add(ob);
        }
-       
-       //      if(ob->lay & v3d->lay); else error("Active object is not in 
this layer");
-       
+
        /* imat for normals */
        mul_m4_m4m4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
        invert_m4_m4(imat, mat);

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