Revision: 40819
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40819
Author: campbellbarton
Date: 2011-10-06 04:06:47 +0000 (Thu, 06 Oct 2011)
Log Message:
-----------
fix [#26193] Weightpainting on Mesh with Armature-Modifier fails if x-mirror
and auto normalize is enabled
Modified Paths:
--------------
trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
2011-10-06 03:57:03 UTC (rev 40818)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
2011-10-06 04:06:47 UTC (rev 40819)
@@ -1618,9 +1618,14 @@
/* copy, not paint again */
uw= defvert_verify_index(dv_mirr,
(wpi->vgroup_mirror != -1) ? wpi->vgroup_mirror : vgroup);
uw->weight= dw->weight;
-
do_weight_paint_auto_normalize_all_groups(dv_mirr, wpi->vgroup_validmap,
wpi->do_auto_normalize);
}
}
+
+ /* important to normalize after mirror, otherwise mirror gets
wight
+ * which has already been scaled down in relation to other
weights,
+ * then scales a second time [#26193]. Tricky multi-paint code
doesn't
+ * suffer from this problem - campbell */
+ do_weight_paint_auto_normalize_all_groups(dv_mirr,
wpi->vgroup_validmap, wpi->do_auto_normalize);
}
else {
/* use locks and/or multipaint */
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