Revision: 40819
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40819
Author:   campbellbarton
Date:     2011-10-06 04:06:47 +0000 (Thu, 06 Oct 2011)
Log Message:
-----------
fix [#26193] Weightpainting on Mesh with Armature-Modifier fails if x-mirror 
and auto normalize is enabled

Modified Paths:
--------------
    trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c    
2011-10-06 03:57:03 UTC (rev 40818)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c    
2011-10-06 04:06:47 UTC (rev 40819)
@@ -1618,9 +1618,14 @@
                                /* copy, not paint again */
                                uw= defvert_verify_index(dv_mirr, 
(wpi->vgroup_mirror != -1) ? wpi->vgroup_mirror : vgroup);
                                uw->weight= dw->weight;
-                               
do_weight_paint_auto_normalize_all_groups(dv_mirr, wpi->vgroup_validmap, 
wpi->do_auto_normalize);
                        }
                }
+
+               /* important to normalize after mirror, otherwise mirror gets 
wight
+                * which has already been scaled down in relation to other 
weights,
+                * then scales a second time [#26193]. Tricky multi-paint code 
doesn't
+                * suffer from this problem - campbell */
+               do_weight_paint_auto_normalize_all_groups(dv_mirr, 
wpi->vgroup_validmap, wpi->do_auto_normalize);
        }
        else {
                /* use locks and/or multipaint */

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