Revision: 40823
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40823
Author:   campbellbarton
Date:     2011-10-06 05:01:24 +0000 (Thu, 06 Oct 2011)
Log Message:
-----------
fix for weight paint with face mask enabled drawing with lights.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/drawmesh.c

Modified: trunk/blender/source/blender/editors/space_view3d/drawmesh.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawmesh.c        
2011-10-06 04:40:18 UTC (rev 40822)
+++ trunk/blender/source/blender/editors/space_view3d/drawmesh.c        
2011-10-06 05:01:24 UTC (rev 40823)
@@ -309,16 +309,24 @@
 static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, 
Object *ob)
 {
        unsigned char obcol[4];
-       int istex, solidtex= 0;
+       int istex, solidtex;
 
        // XXX scene->obedit warning
-       if(v3d->drawtype==OB_SOLID || ((ob->mode & OB_MODE_EDIT) && 
v3d->drawtype!=OB_TEXTURE)) {
+
+       /* texture draw is abused for mask selection mode, do this so wire draw
+        * with face selection in weight paint is not lit. */
+       if((v3d->drawtype <= OB_WIRE) && (ob->mode & OB_MODE_WEIGHT_PAINT)) {
+               solidtex= FALSE;
+               Gtexdraw.islit= 0;
+       }
+       else if(v3d->drawtype==OB_SOLID || ((ob->mode & OB_MODE_EDIT) && 
v3d->drawtype!=OB_TEXTURE)) {
                /* draw with default lights in solid draw mode and edit mode */
-               solidtex= 1;
+               solidtex= TRUE;
                Gtexdraw.islit= -1;
        }
        else {
                /* draw with lights in the scene otherwise */
+               solidtex= FALSE;
                Gtexdraw.islit= GPU_scene_object_lights(scene, ob, v3d->lay, 
rv3d->viewmat, !rv3d->is_persp);
        }
        

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