Revision: 40860
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40860
Author:   psy-fi
Date:     2011-10-08 22:24:28 +0000 (Sat, 08 Oct 2011)
Log Message:
-----------
Rename "High Resolution Texures" to "High Bit Depth Textures". I realize this 
is a bit contradictory..."Deep bit depth" though sounds a bit non-technical. 
In any case, this was causing some confusion to people thinking that it's some 
tiled memory manager for textures which, unfortunately, is not true.

Modified Paths:
--------------
    
branches/soc-2011-onion-uv-tools/release/scripts/startup/bl_ui/space_userpref.py
    
branches/soc-2011-onion-uv-tools/source/blender/editors/interface/resources.c
    branches/soc-2011-onion-uv-tools/source/blender/gpu/intern/gpu_draw.c
    branches/soc-2011-onion-uv-tools/source/blender/makesdna/DNA_userdef_types.h
    
branches/soc-2011-onion-uv-tools/source/blender/makesrna/intern/rna_userdef.c

Modified: 
branches/soc-2011-onion-uv-tools/release/scripts/startup/bl_ui/space_userpref.py
===================================================================
--- 
branches/soc-2011-onion-uv-tools/release/scripts/startup/bl_ui/space_userpref.py
    2011-10-08 20:38:41 UTC (rev 40859)
+++ 
branches/soc-2011-onion-uv-tools/release/scripts/startup/bl_ui/space_userpref.py
    2011-10-08 22:24:28 UTC (rev 40860)
@@ -423,7 +423,7 @@
         col.label(text="OpenGL:")
         col.prop(system, "gl_clip_alpha", slider=True)
         col.prop(system, "use_mipmaps")
-        col.prop(system, "use_highres_tex")
+        col.prop(system, "use_high_bit_depth_tex")
         col.label(text="Anisotropic Filtering")
         col.prop(system, "anisotropic_filter", text="")
         col.prop(system, "use_vertex_buffer_objects")

Modified: 
branches/soc-2011-onion-uv-tools/source/blender/editors/interface/resources.c
===================================================================
--- 
branches/soc-2011-onion-uv-tools/source/blender/editors/interface/resources.c   
    2011-10-08 20:38:41 UTC (rev 40859)
+++ 
branches/soc-2011-onion-uv-tools/source/blender/editors/interface/resources.c   
    2011-10-08 22:24:28 UTC (rev 40860)
@@ -1647,7 +1647,7 @@
                        SETCOLF(btheme->tima.preview_stitch_stitchable, 0.0, 
1.0, 0.0, 1.0);
                        SETCOLF(btheme->tima.preview_stitch_unstitchable, 1.0, 
0.0, 0.0, 1.0);
                }
-               U.hirestex = 0;
+               U.high_bit_depth_tex = 0;
        }
        
        /* GL Texture Garbage Collection (variable abused above!) */

Modified: branches/soc-2011-onion-uv-tools/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- branches/soc-2011-onion-uv-tools/source/blender/gpu/intern/gpu_draw.c       
2011-10-08 20:38:41 UTC (rev 40859)
+++ branches/soc-2011-onion-uv-tools/source/blender/gpu/intern/gpu_draw.c       
2011-10-08 22:24:28 UTC (rev 40860)
@@ -484,7 +484,7 @@
 
        if (ibuf->rect_float){
                /*replace with user preference when ready :)*/
-               if(U.hirestex)
+               if(U.high_bit_depth_tex)
                {
                        /*Use high precision textures. This is relatively 
harmless because OpenGL gives us
                        a high precision format only if it is available*/

Modified: 
branches/soc-2011-onion-uv-tools/source/blender/makesdna/DNA_userdef_types.h
===================================================================
--- 
branches/soc-2011-onion-uv-tools/source/blender/makesdna/DNA_userdef_types.h    
    2011-10-08 20:38:41 UTC (rev 40859)
+++ 
branches/soc-2011-onion-uv-tools/source/blender/makesdna/DNA_userdef_types.h    
    2011-10-08 22:24:28 UTC (rev 40860)
@@ -384,7 +384,7 @@
 
        short widget_unit;              /* defaults to 20 for 72 DPI setting */
        short anisotropic_filter;
-       short hirestex, pad8[3];
+       short high_bit_depth_tex, pad8[3];
 
        float ndof_sensitivity; /* overall sensitivity of 3D mouse */
        int ndof_flag;                  /* flags for 3D mouse */

Modified: 
branches/soc-2011-onion-uv-tools/source/blender/makesrna/intern/rna_userdef.c
===================================================================
--- 
branches/soc-2011-onion-uv-tools/source/blender/makesrna/intern/rna_userdef.c   
    2011-10-08 20:38:41 UTC (rev 40859)
+++ 
branches/soc-2011-onion-uv-tools/source/blender/makesrna/intern/rna_userdef.c   
    2011-10-08 22:24:28 UTC (rev 40860)
@@ -140,7 +140,7 @@
        rna_userdef_update(bmain, scene, ptr);
 }
 
-static void rna_userdef_gl_use_texture_highres(Main *bmain, Scene *scene, 
PointerRNA *ptr)
+static void rna_userdef_gl_high_bit_depth_tex(Main *bmain, Scene *scene, 
PointerRNA *ptr)
 {
        GPU_free_images();
        rna_userdef_update(bmain, scene, ptr);
@@ -2698,10 +2698,10 @@
                                 "Scale textures for the 3D View (looks nicer 
but uses more memory and slows image reloading)");
        RNA_def_property_update(prop, 0, "rna_userdef_mipmap_update");
 
-       prop= RNA_def_property(srna, "use_highres_tex", PROP_BOOLEAN, 
PROP_NONE);
-       RNA_def_property_boolean_sdna(prop, NULL, "hirestex", 1);
-       RNA_def_property_ui_text(prop, "High Resolution Float Textures", "Use 
16 bit per component texture for float images.");
-       RNA_def_property_update(prop, 0, "rna_userdef_gl_use_texture_highres");
+       prop= RNA_def_property(srna, "use_high_bit_depth_tex", PROP_BOOLEAN, 
PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "high_bit_depth_tex", 1);
+       RNA_def_property_ui_text(prop, "High Bit Depth Float Textures", "Use 16 
bit per component texture for float images.");
+       RNA_def_property_update(prop, 0, "rna_userdef_gl_high_bit_depth_tex");
 
        prop= RNA_def_property(srna, "use_vertex_buffer_objects", PROP_BOOLEAN, 
PROP_NONE);
        RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflags", 
USER_DISABLE_VBO);

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