Revision: 41224
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41224
Author: campbellbarton
Date: 2011-10-23 15:27:36 +0000 (Sun, 23 Oct 2011)
Log Message:
-----------
fix some typo's
Modified Paths:
--------------
trunk/blender/CMakeLists.txt
trunk/blender/intern/ffmpeg/ffmpeg_compat.h
trunk/blender/source/blender/blenkernel/intern/brush.c
trunk/blender/source/blender/editors/interface/interface_widgets.c
trunk/blender/source/blender/editors/space_graph/space_graph.c
trunk/blender/source/blender/editors/space_outliner/outliner_tools.c
trunk/blender/source/blender/makesrna/intern/rna_action.c
trunk/blender/source/blender/render/intern/source/rayshade.c
trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h
Modified: trunk/blender/CMakeLists.txt
===================================================================
--- trunk/blender/CMakeLists.txt 2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/CMakeLists.txt 2011-10-23 15:27:36 UTC (rev 41224)
@@ -137,7 +137,7 @@
option(WITH_HEADLESS "Build without graphical support (renderfarm, server
mode only)" OFF)
mark_as_advanced(WITH_HEADLESS)
-option(WITH_AUDASPACE "Build with blenders audio library (only disable if
you know what you're doing!)" ON)
+option(WITH_AUDASPACE "Build with blenders audio library (only disable if
you know what your doing!)" ON)
mark_as_advanced(WITH_AUDASPACE)
Modified: trunk/blender/intern/ffmpeg/ffmpeg_compat.h
===================================================================
--- trunk/blender/intern/ffmpeg/ffmpeg_compat.h 2011-10-23 13:52:51 UTC (rev
41223)
+++ trunk/blender/intern/ffmpeg/ffmpeg_compat.h 2011-10-23 15:27:36 UTC (rev
41224)
@@ -29,7 +29,7 @@
/* check our ffmpeg is new enough, avoids user complaints */
#if (LIBAVFORMAT_VERSION_MAJOR < 52) || ((LIBAVFORMAT_VERSION_MAJOR == 52) &&
(LIBAVFORMAT_VERSION_MINOR <= 64))
-# error "FFmpeg 0.7 or newer is needed, Upgrade you're FFmpeg or disable it"
+# error "FFmpeg 0.7 or newer is needed, Upgrade your FFmpeg or disable it"
#endif
/* end sanity check */
Modified: trunk/blender/source/blender/blenkernel/intern/brush.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/brush.c 2011-10-23
13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/blenkernel/intern/brush.c 2011-10-23
15:27:36 UTC (rev 41224)
@@ -930,7 +930,7 @@
{
int use_jitter= brush->jitter != 0;
- /* jitter-ed brush gives wierd and unpredictable result for this
+ /* jitter-ed brush gives weird and unpredictable result for this
kinds of stroke, so manyally disable jitter usage (sergey) */
use_jitter&= (brush->flag & (BRUSH_RESTORE_MESH|BRUSH_ANCHORED)) == 0;
Modified: trunk/blender/source/blender/editors/interface/interface_widgets.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_widgets.c
2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/editors/interface/interface_widgets.c
2011-10-23 15:27:36 UTC (rev 41224)
@@ -1787,7 +1787,7 @@
/* exception: if 'lock' is set
* lock the value of the color wheel to 1.
- * Useful for color correction tools where you're only interested in
hue. */
+ * Useful for color correction tools where your only interested in hue.
*/
if (but->flag & UI_BUT_COLOR_LOCK)
hsv[2] = 1.f;
else if (color_profile)
Modified: trunk/blender/source/blender/editors/space_graph/space_graph.c
===================================================================
--- trunk/blender/source/blender/editors/space_graph/space_graph.c
2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/editors/space_graph/space_graph.c
2011-10-23 15:27:36 UTC (rev 41224)
@@ -110,7 +110,7 @@
sipo->ads= MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
sipo->ads->source= (ID *)scene;
- /* settings for making it easier by default to just see what you're
interested in tweaking */
+ /* settings for making it easier by default to just see what your
interested in tweaking */
sipo->ads->filterflag |= ADS_FILTER_ONLYSEL;
sipo->flag |= SIPO_SELVHANDLESONLY;
Modified: trunk/blender/source/blender/editors/space_outliner/outliner_tools.c
===================================================================
--- trunk/blender/source/blender/editors/space_outliner/outliner_tools.c
2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/editors/space_outliner/outliner_tools.c
2011-10-23 15:27:36 UTC (rev 41224)
@@ -298,7 +298,7 @@
tselem->id= NULL;
/* XXX: tree management normally happens from draw_outliner(),
but when
- you're clicking to fast on Delete object from context
menu in
+ your clicking to fast on Delete object from context
menu in
outliner several mouse events can be handled in one
cycle without
handling notifiers/redraw which leads to deleting the
same object twice.
cleanup tree here to prevent such cases. */
Modified: trunk/blender/source/blender/makesrna/intern/rna_action.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_action.c 2011-10-23
13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/makesrna/intern/rna_action.c 2011-10-23
15:27:36 UTC (rev 41224)
@@ -612,7 +612,7 @@
prop= RNA_def_property(srna, "id_root", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "idroot");
RNA_def_property_enum_items(prop, id_type_items);
- RNA_def_property_ui_text(prop, "ID Root Type", "Type of ID-block that
action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING");
+ RNA_def_property_ui_text(prop, "ID Root Type", "Type of ID-block that
action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOUR DOING");
/* API calls */
RNA_api_action(srna);
Modified: trunk/blender/source/blender/render/intern/source/rayshade.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rayshade.c
2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/render/intern/source/rayshade.c
2011-10-23 15:27:36 UTC (rev 41224)
@@ -1526,7 +1526,7 @@
do_tra= ((shi->mode & MA_TRANSP) && (shi->mode & MA_RAYTRANSP) &&
shr->alpha!=1.0f && (shi->depth <= shi->mat->ray_depth_tra));
do_mir= ((shi->mat->mode & MA_RAYMIRROR) && shi->ray_mirror!=0.0f &&
(shi->depth <= shi->mat->ray_depth));
- /* raytrace mirror amd refract like to separate the spec color */
+ /* raytrace mirror and refract like to separate the spec color */
if(shi->combinedflag & SCE_PASS_SPEC)
sub_v3_v3v3(diff, shr->combined, shr->spec);
else
Modified: trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
2011-10-23 15:27:36 UTC (rev 41224)
@@ -2621,7 +2621,7 @@
/* ghost should do this already for key up */
if (event.utf8_buf[0]) {
- printf("%s: ghost on you're platform is
misbehaving, utf8 events on key up!\n", __func__);
+ printf("%s: ghost on your platform is
misbehaving, utf8 events on key up!\n", __func__);
}
event.utf8_buf[0]= '\0';
}
Modified: trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h
===================================================================
--- trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h
2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h
2011-10-23 15:27:36 UTC (rev 41224)
@@ -51,7 +51,7 @@
virtual void getWorldPosition(float& posX,float& posY,float&
posZ)=0;
virtual void getWorldScaling(float& scaleX,float&
scaleY,float& scaleZ)=0;
virtual void getWorldOrientation(float& quatIma0,float&
quatIma1,float& quatIma2,float& quatReal)=0;
- // ori = array 12 floats, [0..3] = first column + 0, [4..7] =
second colum, [8..11] = third column
+ // ori = array 12 floats, [0..3] = first column + 0, [4..7] =
second column, [8..11] = third column
virtual void getWorldOrientation(float* ori)=0;
virtual void setWorldOrientation(const float* ori)=0;
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