Revision: 41754
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41754
Author:   campbellbarton
Date:     2011-11-11 11:20:46 +0000 (Fri, 11 Nov 2011)
Log Message:
-----------
bmesh compiles again after dynamic paint merge

Modified Paths:
--------------
    branches/bmesh/blender/source/blender/blenkernel/intern/dynamicpaint.c
    branches/bmesh/blender/source/blender/editors/mesh/mesh_data.c
    branches/bmesh/blender/source/blender/render/intern/source/render_texture.c

Modified: branches/bmesh/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- branches/bmesh/blender/source/blender/blenkernel/intern/dynamicpaint.c      
2011-11-11 10:46:26 UTC (rev 41753)
+++ branches/bmesh/blender/source/blender/blenkernel/intern/dynamicpaint.c      
2011-11-11 11:20:46 UTC (rev 41754)
@@ -1210,9 +1210,9 @@
 
                /* For vertex format, count every vertex that is connected by 
an edge */
                int numOfEdges = 
surface->canvas->dm->getNumEdges(surface->canvas->dm);
-               int numOfFaces = 
surface->canvas->dm->getNumFaces(surface->canvas->dm);
+               int numOfFaces = 
surface->canvas->dm->getNumTessFaces(surface->canvas->dm);
                struct MEdge *edge =  
surface->canvas->dm->getEdgeArray(surface->canvas->dm);
-               struct MFace *face =  
surface->canvas->dm->getFaceArray(surface->canvas->dm);
+               struct MFace *face =  
surface->canvas->dm->getTessFaceArray(surface->canvas->dm);
 
                /* count number of edges per vertex */
                for (i=0; i<numOfEdges; i++) {
@@ -1298,8 +1298,8 @@
        else if (surface->init_color_type == MOD_DPAINT_INITIAL_TEXTURE) {
                Tex *tex = surface->init_texture;
                MTFace *tface;
-               MFace *mface = dm->getFaceArray(dm);
-               int numOfFaces = dm->getNumFaces(dm);
+               MFace *mface = dm->getTessFaceArray(dm);
+               int numOfFaces = dm->getNumTessFaces(dm);
                char uvname[40];
 
                if (!tex) return;
@@ -1373,8 +1373,8 @@
 
                /* for vertex surface, just copy colors from mcol */
                if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
-                       MFace *mface = dm->getFaceArray(dm);
-                       int numOfFaces = dm->getNumFaces(dm);
+                       MFace *mface = dm->getTessFaceArray(dm);
+                       int numOfFaces = dm->getNumTessFaces(dm);
 
                        #pragma omp parallel for schedule(static)
                        for (i=0; i<numOfFaces; i++) {
@@ -1520,7 +1520,7 @@
                                                        Object *ob,
                                                        DerivedMesh *dm)
 {      
-       DerivedMesh *result = CDDM_copy(dm);
+       DerivedMesh *result = CDDM_copy(dm, 0); /* BMESH_TODO second argument 
untested, may be incorrect - campbell */
 
        if(pmd->canvas && !(pmd->canvas->flags & MOD_DPAINT_BAKING)) {
 
@@ -1540,8 +1540,8 @@
                                        /* vertex color paint */
                                        if (surface->type == 
MOD_DPAINT_SURFACE_T_PAINT) {
 
-                                               MFace *mface = 
result->getFaceArray(result);
-                                               int numOfFaces = 
result->getNumFaces(result);
+                                               MFace *mface = 
result->getTessFaceArray(result);
+                                               int numOfFaces = 
result->getNumTessFaces(result);
                                                int i;
                                                PaintPoint* pPoint = 
(PaintPoint*)sData->type_data;
                                                MCol *col;
@@ -1559,7 +1559,7 @@
                                                if (surface->flags & 
MOD_DPAINT_PREVIEW) {
                                                        /* Save preview results 
to weight layer, to be
                                                        *   able to share same 
drawing methods */
-                                                       col = 
result->getFaceDataArray(result, CD_WEIGHT_MCOL);
+                                                       col = 
result->getTessFaceDataArray(result, CD_WEIGHT_MCOL);
                                                        if (!col) col = 
CustomData_add_layer(&result->faceData, CD_WEIGHT_MCOL, CD_CALLOC, NULL, 
numOfFaces);
 
                                                        if (col) {
@@ -1655,10 +1655,10 @@
                                                if (surface->flags & 
MOD_DPAINT_PREVIEW) {
                                                        /* Save preview results 
to weight layer, to be
                                                        *   able to share same 
drawing methods */
-                                                       MFace *mface = 
result->getFaceArray(result);
+                                                       MFace *mface = 
result->getTessFaceArray(result);
                                                        int numOfFaces = 
result->getNumFaces(result);
                                                        int i;
-                                                       MCol *col = 
result->getFaceDataArray(result, CD_WEIGHT_MCOL);
+                                                       MCol *col = 
result->getTessFaceDataArray(result, CD_WEIGHT_MCOL);
                                                        if (!col) col = 
CustomData_add_layer(&result->faceData, CD_WEIGHT_MCOL, CD_CALLOC, NULL, 
numOfFaces);
 
                                                        if (col) {
@@ -1741,7 +1741,7 @@
        /* make a copy of dm to use as brush data */
        if (pmd->brush) {
                if (pmd->brush->dm) pmd->brush->dm->release(pmd->brush->dm);
-               pmd->brush->dm = CDDM_copy(result);
+               pmd->brush->dm = CDDM_copy(result, 0); /* BMESH_TODO untested 
second argument - campbell */
        }
 
        return result;
@@ -1759,7 +1759,7 @@
 void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMesh 
*dm)
 {
        if (canvas->dm) canvas->dm->release(canvas->dm);
-       canvas->dm = CDDM_copy(dm);
+       canvas->dm = CDDM_copy(dm, 0); /* BMESH_TODO second argument untested, 
may be incorrect - campbell */
 }
 
 /*
@@ -1912,9 +1912,9 @@
        *       TODO: Implement something more accurate / optimized?
        */
        {
-               int numOfFaces = dm->getNumFaces(dm);
-               MFace *mface = dm->getFaceArray(dm);
-               MTFace *tface =  CustomData_get_layer_named(&dm->faceData, 
CD_MTFACE, uvname);
+               int numOfFaces = dm->getNumTessFaces(dm);
+               MFace *mface = dm->getTessFaceArray(dm);
+               MTFace *tface =  CustomData_get_layer_named(&dm->faceData, 
CD_MTFACE, uvname); /* BMESH_TODO, is this data valid?, possibly need loop uv's 
*/
 
                /* Get closest edge to that subpixel on UV map  */
                {
@@ -2082,7 +2082,7 @@
 
        numOfFaces = dm->getNumFaces(dm);
        /* mvert = dm->getVertArray(dm); */ /* UNUSED */
-       mface = dm->getFaceArray(dm);
+       mface = dm->getTessFaceArray(dm);
 
        /* get uv layer */
        CustomData_validate_layer_name(&dm->faceData, CD_MTFACE, 
surface->uvlayer_name, uvname);
@@ -2683,7 +2683,7 @@
 void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float 
*alpha, Object *brushOb, const float volume_co[3], const float surface_co[3], 
int faceIndex, short isQuad, DerivedMesh *orcoDm)
 {
        Material *mat = bMats->mat;
-       MFace *mface = orcoDm->getFaceArray(orcoDm);
+       MFace *mface = orcoDm->getTessFaceArray(orcoDm);
 
        /* If no material defined, use the one assigned to the mesh face */
        if (mat == NULL) {
@@ -3000,7 +3000,7 @@
        scene->r.subframe = prev_sfra;
 
        subframe_updateObject(scene, ob, UPDATE_EVERYTHING, 
BKE_curframe(scene));
-       dm_p = CDDM_copy(brush->dm);
+       dm_p = CDDM_copy(brush->dm, 0); /* BMESH_TODO second argument untested, 
may be incorrect - campbell */
        numOfVerts_p = dm_p->getNumVerts(dm_p);
        mvert_p = dm_p->getVertArray(dm_p);
        copy_m4_m4(prev_obmat, ob->obmat);
@@ -3104,9 +3104,9 @@
                Bounds3D mesh_bb = {0};
                VolumeGrid *grid = bData->grid;
 
-               dm = CDDM_copy(brush->dm);
+               dm = CDDM_copy(brush->dm, 0); /* BMESH_TODO second argument 
untested, may be incorrect - campbell */
                mvert = dm->getVertArray(dm);
-               mface = dm->getFaceArray(dm);
+               mface = dm->getTessFaceArray(dm);
                numOfVerts = dm->getNumVerts(dm);
 
                /*      Transform collider vertices to global space

Modified: branches/bmesh/blender/source/blender/editors/mesh/mesh_data.c
===================================================================
--- branches/bmesh/blender/source/blender/editors/mesh/mesh_data.c      
2011-11-11 10:46:26 UTC (rev 41753)
+++ branches/bmesh/blender/source/blender/editors/mesh/mesh_data.c      
2011-11-11 11:20:46 UTC (rev 41754)
@@ -344,7 +344,7 @@
 
 int ED_mesh_color_remove_named(bContext *C, Object *ob, Mesh *me, const char 
*name)
 {
-       CustomData *data= (me->edit_mesh)? &me->edit_mesh->fdata: &me->fdata;
+       CustomData *data= (me->edit_btmesh)? &me->edit_btmesh->bm->ldata: 
&me->ldata;
        CustomDataLayer *cdl;
        int index;
 

Modified: 
branches/bmesh/blender/source/blender/render/intern/source/render_texture.c
===================================================================
--- branches/bmesh/blender/source/blender/render/intern/source/render_texture.c 
2011-11-11 10:46:26 UTC (rev 41753)
+++ branches/bmesh/blender/source/blender/render/intern/source/render_texture.c 
2011-11-11 11:20:46 UTC (rev 41754)
@@ -3638,7 +3638,7 @@
 
        /* Get face data        */
        mvert = orcoDm->getVertArray(orcoDm);
-       mface = orcoDm->getFaceArray(orcoDm);
+       mface = orcoDm->getTessFaceArray(orcoDm);
 
        if (!mvert || !mface || !mat) return;
        v1=mface[face_index].v1, v2=mface[face_index].v2, 
v3=mface[face_index].v3;

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